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Progress Quest
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==Reception== Critics have commented that, despite the automatic progress, ''Progress Quest'' was an enjoyable experience.<ref name="cnet">{{cite web|url=http://crave.cnet.co.uk/gamesgear/cheerio-wow-ive-found-progress-quest-49288453/|title=Cheerio WoW, I've found Progress Quest|author=Nick Hide|publisher=cnet|date=14 March 2007|accessdate=2011-09-05|archive-url=https://web.archive.org/web/20110603071255/http://crave.cnet.co.uk/gamesgear/cheerio-wow-ive-found-progress-quest-49288453/|archive-date=3 June 2011|url-status=dead}}</ref><ref name="flak">{{cite web | author = Dan Norton | year = 2002 | title = Baking a Progress Quest | work = [[Flak Magazine]] | publisher = | url = http://flakmag.com/misc/progressquest.html | accessdate = February 16, 2006 | archive-url = https://web.archive.org/web/20060208233836/http://www.flakmag.com/misc/progressquest.html | archive-date = February 8, 2006 | url-status = dead}}</ref> Reviewer Nick Hide compared this with other MMORPGs in which players persevere through dull tasks, just to level up or obtain a new item, owing to an emotional attachment with the character.<ref name="cnet"/> ''Progress Quest'' arguably{{Weasel inline|date=May 2023}} represents the first example of a genre of casual game called the "idle RPG" or "[[incremental game]]", popular on certain web sites. These games generally feature a complex progress system in which progress is made automatically with the passage of time, but unlike ''Progress Quest'', there are often decisions to be made by the player in terms of allocating resources between stats that ''do'' affect the game in order that the idled time should be used as efficiently as possible. [[Bethesda Game Studios]] executive producer [[Todd Howard (video game designer)|Todd Howard]] stated that ''Progress Quest'' influenced the ''Fallout'' mobile spin-off ''[[Fallout Shelter (video game)|Fallout Shelter]]''.<ref>[http://www.vg247.com/2015/06/15/fallout-shelter-released-a-new-spin-on-the-franchise/ Fallout Shelter released]</ref>
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