Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Quest for Camelot
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Animation=== The film was mainly animated at the main Warner Bros. Feature Animation facility located in [[Glendale, California]] and [[London]], [[England]].<ref name="Reeve" /> In January 1996, the London animation studio was opened where more than 50 animators were expected to animate 20 minutes of animation, which would be sent back to Glendale to be [[Traditional animation#ink and paint|inked-and-painted]].<ref>{{cite press release|title=Warner to open London animation studio|archive-url=https://web.archive.org/web/20170920045036/http://www.upi.com/Archives/1996/01/05/Warner-to-open-London-animation-studio/1680820818000/|url=http://www.upi.com/Archives/1996/01/05/Warner-to-open-London-animation-studio/1680820818000/|location=[[Burbank, California]]|agency=Warner Bros.|via=[[United Press International]]|url-status=live|date=January 5, 1996|access-date=September 19, 2017|archive-date=September 20, 2017}}</ref> Additional studios that worked on the film included [[Yowza! Animation]] in [[Toronto, Ontario]], where they assisted in [[Cleanup (animation)|clean-up]] animation,<ref>{{cite web|url=http://www.durhamcollege.ca/new-notable/focus-on-innovation/durham-college-and-yowza-digital-inc-announce-research-agreement-to-create-new-transmedia-production-process|title=Durham College and Yowza Digital Inc. announce research agreement to create new transmedia production process|publisher=[[Durham College]]|date=August 19, 2010|access-date=September 19, 2017|archive-date=September 20, 2017|archive-url=https://web.archive.org/web/20170920044757/http://www.durhamcollege.ca/new-notable/focus-on-innovation/durham-college-and-yowza-digital-inc-announce-research-agreement-to-create-new-transmedia-production-process|url-status=live}}</ref> Heart of Texas Productions in [[Austin, Texas|Austin]], and [[A. Film A/S]] in [[Copenhagen]] where, along with London, about a quarter of the film was animated overseas.<ref name=beck/>{{rp|218}}<ref>{{cite news|last=Solomon|first=Charles|url=https://www.latimes.com/archives/la-xpm-1997-aug-03-ca-18862-story.html|title=Drawing on Talent Overseas|newspaper=Los Angeles Times|date=August 3, 1997|access-date=September 8, 2017|archive-date=November 21, 2015|archive-url=https://web.archive.org/web/20151121221628/http://articles.latimes.com/1997/aug/03/entertainment/ca-18862|url-status=live}}</ref> The supervising animators were [[Nassos Vakalis|Athanassios Vakalis]] for Kayley, Chrystal Klabunde for Garrett, Cynthia Overman for Juliana, [[Alexander Williams (cartoonist)|Alexander Williams]] for Ruber, Dan Wagner for Devon and Cornwall, Stephan Franck for the Griffin and Bladebeak, and [[Mike Nguyen]] for Ayden.<ref name="ProductionNotes">{{cite web|archive-url=https://web.archive.org/web/20030816150610/http://www.filmscouts.com/scripts/matinee.cfm?Film=que-cam&File=productn|url=http://www.filmscouts.com/scripts/matinee.cfm?Film=que-cam&File=productn|title=Quest for Camelot: About The Production|publisher=Film Scouts|archive-date=August 16, 2003|access-date=September 8, 2017}}</ref> To create the rock-like [[ogre]] and other computer-generated effects, the production team used [[Silicon Graphics]]' [[Alias Research]] software. According to Katherine Percy, the head of CGI effects, the software was originally designed for special effects used in live-action films.<ref name="ProductionNotes" /><ref name=AnimationProcess>{{cite AV media |title=Quest for Camelot β Special Features: The Animation Process (text) | type=DVD | publisher=Warner Home Video |date=1998 }}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)