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Quoridor
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==Notation== ===Board=== Each square is denoted using [[Algebraic notation (chess)|algebraic notation]]. :From ''player 1''{{'}}s perspective, columns are '''a''' to '''i''' from left to right and rows are '''1''' to '''9''' from bottom to top. :From ''player 1''{{'}}s perspective, the near-left square is '''a1''', and the far-right square is '''i9'''. ===Pawns=== ====Starting positions==== Two players: :''Player 1''{{'}}s pawn starts on '''e1''' :''Player 2''{{'}}s pawn starts on '''e9''' Four players: :''Player 1''{{'}}s pawn starts on '''e1''' :''Player 2''{{'}}s pawn starts on '''a5''' :''Player 3''{{'}}s pawn starts on '''e9''' :''Player 4''{{'}}s pawn starts on '''i5''' ====Moves==== Each pawn move is defined by the new square occupied by the pawn. :For example, if ''player 1'' moves their pawn from '''e1''' to '''e2''', ''player 1''{{'}}s move is denoted as '''e2'''. ===Walls=== Every wall touches four squares. A wall move is denoted by the closest square to '''a1''', with a horizontal '''h''' or vertical '''v''' orientation. :For example, a vertical wall between columns '''e''' and '''f''' and spanning rows '''3''' and '''4''' is denoted '''e3v'''. ===Formatting=== A game or series of moves is generally written in one of two ways. #In columns, as player groups, preceded by the move number and a period: #* Two player game: #*:'''1. e2 e8''' #*:'''2. e3 e7''' #* Four player game: #*:'''1. e2 b5 e8 h5''' #*:'''2. e3 c5 e7 g5''' #Horizontally: #* Two player game: #*:'''1. e2 e8 2. e3 e7''' #* Four player game: #*:'''1. e2 b5 e8 h5 2. e3 c5 e7 g5''' Moves may be interspersed with commentary (annotations). When the game score resumes with ''player 2'', ''player 3'' or ''player 4''{{'}}s move, an ellipsis (...) fills the position of ''player 1''{{'}}s move, for example: :'''3. e6h''' ::''Player 1'' places a wall to lengthen ''player 2''{{'}}s path. :'''3... e3h''' ::''Player 2'' responds by placing a wall to lengthen ''player 1''{{'}}s path. ===Defined game positions=== A [[Forsyth–Edwards Notation]]-like record can define a particular game position: <code> [1] / [2] / [3.1] [3.2] [3.3*] [3.4*] / [4.1] [4.2] [4.3*] [4.4*] / [5] </code> # Horizontal wall positions # Vertical wall positions # Pawn positions: ## Player 1 pawn position ## Player 2 pawn position ## Player 3 pawn position* ## Player 4 pawn position* # Walls available: ## player 1 walls available ## player 2 walls available ## player 3 walls available* ## player 4 walls available* # Active player <nowiki>*</nowiki>Four player only. ====Two player example==== <code> d4f4e7 / a2a8 / e4 e6 / 7 8 / 2 </code> ====Four player example==== <code> d4f4e7 / a2a8 / e4 e6 a4 h6 / 4 3 5 3 / 3 </code>
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