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Realm of Impossibility
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==Reception== ''ROM''{{'}}s review praised the game's unusual lack of weapons and use of 3D graphics.<ref name=raving/> ''[[Antic (magazine)|Antic's]]'' review of the original stated that "computer enthusiasts who enjoy quick-paced, challenging action games will like ''Zombies''".<ref>{{cite journal |first= Roy |last=Wolford |title=Zombies |journal=Antic |date=March 1984 |url=http://www.atarimagazines.com/v2n12/productreviews.html}}</ref> ''[[Computer Gaming World]]'' said of the revised version: "I do not feel that the changes [from ''Zombies''] are numerous-enough or significant enough to justify buying the both games. However, if you have neither, then ROI is a good addition to your arcade-action game inventory".{{r|stone198501}} Steve Panak of ''[[ANALOG Computing]]'' wrote: "Your problem is that you must be perfectly immobile to cast your spell, and in this game you can't afford to stand still too often, or for very long". He disliked the defensive nature of the game, wanting a way to destroy his pursuers. He concluded, "while the ''Realm of Impossibility'' fails on many levels, it is still not bad enough to make me lose faith in Electronic Arts".<ref name="panak">{{cite journal |last1=Panak |first1=Steve |title=Panak Strikes! |journal=ANALOG Computing |url=http://analog.katorlegaz.com/analog_1985-05_120dpi_jpeg_cropped/analog_1985-05_069.html |date=May 1985 |pages=69β70 |access-date=2018-10-06 |archive-date=2018-10-07 |archive-url=https://web.archive.org/web/20181007040223/http://analog.katorlegaz.com/analog_1985-05_120dpi_jpeg_cropped/analog_1985-05_069.html |url-status=dead}}</ref> ''[[Compute!|COMPUTE!]]'' called it "a classic, run-as-fast-as-you-can, three- dimensional arcade game with a goal", noting that "what distinguishes ''Realm of Impossibility'' from the run-of-the-mill chase game is not the three dimensions, but one element: cooperation". The magazine praised the Apple II version's graphics and two-player mode.<ref name="williams198707">{{cite news | url=https://archive.org/stream/1987-07-compute-magazine/Compute_Issue_086_1987_Jul#page/n35/mode/2up | title=Realm of Impossibility | work=Compute! | date=July 1987 | accessdate=10 November 2013 | author=Williams, Michael B. | pages=35}}</ref> Ariolasoft's conversion of the game to the ZX Spectrum garnered negative reviews. ''[[Your Sinclair]]'' critic gave it a three out of ten, describing it as an "object lesson in flickery sprites, bad control and the odd bug or three".<ref>Hughes, Gwyn (April 1986). [http://www.zxspectrumreviews.co.uk/Review.aspx?rid=10923&gid=4571 "Realm of Impossibility"] {{Webarchive|url=https://web.archive.org/web/20160304100448/http://www.zxspectrumreviews.co.uk/Review.aspx?rid=10923&gid=4571 |date=2016-03-04}}. ''[[Your Sinclair]]''. Issue 4, p.21. Retrieved 15 September 2015.</ref> ''[[Crash (magazine)|Crash]]'' scored it a 10%, calling it "one of the worst Spectrum games I've seen in a long while"; it "could have been a passable game a couple of years ago. A joke today".<ref>April 1986. [http://www.zxspectrumreviews.co.uk/review.aspx?gid=4571&rid=5989 "Realm of Impossibility"] {{Webarchive|url=https://web.archive.org/web/20160405085131/http://zxspectrumreviews.co.uk/Review.aspx?rid=5989&gid=4571|date=2016-04-05}}. ''[[Crash (magazine)|Crash]]''. Issue 27, p. 31. Retrieved 15 September 2015.</ref> The game took third place for the magazine's 1986 readers' award for "Least Pleasing Game", garnering 4.5% of all votes.<ref>[http://www.crashonline.org.uk/38/awards.htm "The 1986 Crash Readers' Awards"]. ''Crash''. Retrieved 15 September 2015.</ref>
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