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Rhythm game
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=== Popularity in the West (2001β2004) === [[Harmonix]] was formed in 1995 from a computer music group at [[MIT]]. Beginning in 1998, the company developed music games inspired by ''PaRappa the Rapper''.<ref>[[Alex Rigopulos|Rigopulos, Alex]], in Steinberg, p. 6</ref> In 2001, the company released ''[[Frequency (video game)|Frequency]]'', which puts the player in control of multiple instrument tracks. [[Giant Bomb|Ryan Davis]] of [[GameSpot]] wrote that the game provides a greater sense of creative freedom than earlier rhythm titles.<ref>Davis, Ryan (2006-01-28). [http://uk.gamespot.com/features/6142896/p-9.html "The GameSpot Top 10 Rhythm Games: Frequency"] {{webarchive|url=https://web.archive.org/web/20121010160915/http://uk.gamespot.com/features/6142896/p-9.html |date=2012-10-10 }}. [[GameSpot]]. Retrieved 2009-04-03.</ref> ''Frequency'' was critically acclaimed; however, marketing was made difficult by the game's abstract style, which removed the player's ability to perform for onlookers.<ref name="edge"/> In 2003, Harmonix followed up ''Frequency'' with the similar ''[[Amplitude (2003 video game)|Amplitude]]''.<ref>(2003-01-08). [https://archive.today/20120715075000/http://uk.gamespot.com/ps2/puzzle/amplitude/news.html?sid=2908221&mode=news "Sony announces Amplitude"]. [[GameSpot]]. Retrieved 2010-07-05.</ref> The company later released a more socially driven, [[karaoke]]-themed music game in ''[[Karaoke Revolution]]'' (2003).<ref name="edge"/> ''[[Donkey Konga]]'', a [[GameCube]] title developed by [[Namco]] and released in 2003, achieved widespread success by leveraging Nintendo's ''[[Donkey Kong (series)|Donkey Kong]]'' brand.<ref name="edge"/>
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