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Robbers' rummy
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==Play== Initially, each player is dealt 11<ref name=rummymania/> to 13<ref name=ludomax>[https://www.ludomax.de/spielregeln/87-romme-spielregeln.html ''Rommé''] at www.ludomax.de. Retrieved on 2 Jul 2018.</ref> cards from the shuffled pack, whose remainder, called the ''stock'' is placed face-down on the table. The goal of each player is to reduce the number of cards held in hand by placing them on the table, face-up, forming melds. A ''meld'' is: *Either any sequence by [[rank order|rank]] of three or more cards of the same [[Suit (cards)|suit]] (where the ''King'' may be followed by ''Ace'', and ''2'', and so on), *Any three or four cards of equal rank, but of distinct suits.<ref name=rummymania/> Any one ''Joker'' card used within a meld must be identified as one card of appropriate rank and suit. At each turn, a player may place one or more cards from their own hand on the table, such that melds are formed (or extended). For this purpose, each player may rearrange any or all melds on the table, including, if necessary, by reassigning the identification of ''Joker'' cards; provided all cards on the table form melds eventually, in completion of the placement. All cards which were on the table, before the placement of the own cards from hand, must remain on the table.<ref name = junglerummy/> An essential point to recognize is that any meld consisting of four cards may be reduced to an equally regular three-card meld by removing or ''robbing'' one card, which in turn may be used to form other melds. The name ''Robbers' rummy'' reflects the characterization, by proponents of normal [[rummy]], of such liberty in playing this game as excessive, or even "offensive."<ref name = junglerummy>[https://www.jungleerummy.com/robbersrummy ''Robbers’ Rummy Online''] at www.jungleerummy.com. Retrieved 2 Jul 2018.</ref> Examples of valid melds: * On the table are {{cards|5C|6C|7C|8C|9C}}; Ann holds the second {{cards|7C}} in her hand. She can now take the {{cards|5C}} and the {{cards|6C}} from the table and make a new meld with her {{cards|7C}}. * On the table lie the {{cards|5D|6D|7D}} and {{cards|5S|6S|Jkrb}}; Ben holds {{cards|5C}}, {{cards|6H}} and {{cards|9D}} in his hand. He can now combine these cards together with the table cards to form new melds as follows: {{cards|5D|5S|5C}}, {{cards|6D|6H|6S}} and {{cards|7D|Jkrb|9D}}. Any jokers on the table may be re-used to represent a different card without having to be exchanged as in [[German Rummy]], for example. A player who was unable or disinclined to place at least one card from their own hand on the table accordingly, must draw one card from the stock into the hand. Alternatively, a player who did place one or more own cards on the table may draw one card from the stock, or must otherwise yield to the next player right away. After having drawn one card, the player at turn may still place any one or more cards on the table, and must then yield to the next player without drawing another card.<ref name = junglerummy/> Danyliuk includes 2 additional rules:<ref name=Danyliuk/> * The top card of the discard pile may only be used if it is immediately laid off or melded; it must not be added to the hand. * The player's first meld must score 40 points; cards may be laid off to existing melds in order to reach this total. To do this card values are assigned as follows: A = 1 or 11 depending on position, KQJ = 10 each, pips = 2-9 depending on face value.
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