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Ron Gilbert
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===Post-LucasArts=== In 1995, Gilbert founded [[Cavedog Entertainment]], Humongous' sister company for non-kids games. In 1996, [[GameSpot]] named him as the 15th on their list of the most influential people in computer gaming of all time.<ref>{{cite web|url=http://www.gamespot.com/features/15most/html/mi_15.html |title=The Most Influential People in Computer Gaming of All Time: #15 Ron Gilbert |date=July 4, 2008 |access-date=November 19, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20080704140757/http://www.gamespot.com/features/15most/html/mi_15.html |archive-date=July 4, 2008 }}</ref> In 1997, ''[[Computer Gaming World]]'' similarly ranked him as number 15 on the list of the most influential people of all time in computer gaming for inventing the S.C.U.M.M. engine.<ref>''CGW'' 159: The Most Influential People in Computer Gaming</ref> While at Cavedog, Gilbert was the producer of ''[[Total Annihilation]]'' and worked on a game titled ''Good & Evil''. Widely regarded as his pet project, ''Good & Evil'' was said to incorporate many different themes and gameplay styles. The game was previewed by several publications, but the project was cancelled when Cavedog closed down in 1999. In an interview with GameSpot conducted a while after Cavedog's shut-down, Gilbert said the ''Good & Evil'' project had suffered due to him trying to design a game and run a company at the same time.<ref>{{cite web | url=http://www.gamespot.com/features/ron_gilbert/index.html | title=An Interview with Ron Gilbert | publisher=[[GameSpot]] | author=DeMaria, Rusel | access-date=September 1, 2006 | archive-url=https://web.archive.org/web/20000619130223/http://www.gamespot.com/features/ron_gilbert/index.html | archive-date=June 19, 2000 | url-status=dead}}</ref><ref>{{Cite web|url=http://www.lumerias.com/person/ron-gilbert|title=Ron Gilbert Timeline|website=Lumerias.com|archive-url=https://web.archive.org/web/20160822144938/http://www.lumerias.com/person/ron-gilbert|archive-date=August 22, 2016|url-status=live}}</ref> As of 2005, Ron Gilbert was independently designing an unspecified new adventure/RPG, which he was pitching to publishers. He also started a blog "Grumpy Gamer", offering game industry commentary, occasionally in the form of animated cartoons that he created with ''[[Voodoo Vince]]'' designer Clayton Kauzlaric.<ref>{{cite web |url=https://www.gamasutra.com/php-bin/news_index.php?story=16883 |title=Hothead, Ron Gilbert Announce Episodic Adventure-RPG DeathSpank |last=Boyer |first=Brandon |date=January 9, 2008 |website=Gamasutra |access-date=January 10, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080110204153/https://www.gamasutra.com/php-bin/news_index.php?story=16883 |archive-date=January 10, 2008}}</ref> [[File:Ron Gilbert PAX 2009.jpg|thumb|upright|Ron Gilbert at [[Penny Arcade Expo|PAX]] 2009]] In 2007, Gilbert created "Threepwood", an exclusively ''Monkey Island''-themed guild on the ''[[World of Warcraft]]'' server Quel'Dorei,<ref>{{cite web | url=http://uk.pc.ign.com/articles/759/759237p1.html | title=Pirates Invade World of Warcraft | publisher=[[IGN|IGN UK]] | author=Burman, Rob | date=January 29, 2007 | access-date=January 10, 2008 | archive-url=https://web.archive.org/web/20070203130256/http://uk.pc.ign.com/articles/759/759237p1.html | archive-date=February 3, 2007 | url-status=live }}</ref> and Gilbert began to collaborate with [[Hothead Games]] on ''[[Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness]]'', a game based on the webcomic ''[[Penny Arcade]]''.<ref>{{cite web | url=http://www.gamasutra.com/php-bin/news_index.php?story=13860 | title=Adventure Vet Ron Gilbert Working On Penny Arcade Title | date=May 9, 2007 | publisher=Gamasutra | author=Boyer, Brandon | access-date=May 9, 2007 | archive-url=https://web.archive.org/web/20070520054944/http://www.gamasutra.com/php-bin/news_index.php?story=13860 | archive-date=May 20, 2007 | url-status=dead }}</ref> He was chosen to be the Keynote Speaker for [[Penny Arcade Expo]] for 2009.<ref>{{cite web |url=https://www.gamedeveloper.com/game-platforms/ron-gilbert-to-keynote-2009-penny-arcade-expo |title=Ron Gilbert To Keynote 2009 Penny Arcade Expo |last=Remo |first=Chris |date=June 30, 2009 |website=Gamasutra |access-date=June 30, 2009 |url-status=live |archive-url=https://web.archive.org/web/20120511231550/https://www.gamasutra.com/view/news/115210/Ron_Gilbert_To_Keynote_2009_Penny_Arcade_Expo.php |archive-date=May 11, 2012}}</ref> In January 2008, he joined Hothead Games as creative director, with whom he was developing ''[[DeathSpank]]'', an adventure/R.P.G.<ref>{{cite web | url=http://www.gameinformer.com/NR/exeres/536C4D02-BF24-4B73-AA48-A277D6B04997.htm | title=Ron Gilbert Becomes A Hothead | date=January 9, 2008 | access-date=January 10, 2008 | author=Ahrens, Nick | publisher=[[Game Informer]] | url-status=dead | archive-url=https://web.archive.org/web/20080111040138/http://www.gameinformer.com/NR/exeres/536C4D02-BF24-4B73-AA48-A277D6B04997.htm | archive-date=January 11, 2008}}</ref> Although still working at Hothead Games, Gilbert contributed to the design for [[Telltale Games]]' ''[[Tales of Monkey Island]]'', taking part in the brainstorming process early in the development of the game.<ref>{{cite web | url=http://www.telltalegames.com/monkeyisland/faq | title=Tales of Monkey Island FAQ | access-date=January 8, 2009 | archive-url=https://web.archive.org/web/20090605063409/http://www.telltalegames.com/monkeyisland/faq | archive-date=June 5, 2009 | url-status=live }}</ref> The episodic fifth entry in the ''Monkey Island'' series marked the first time Gilbert worked on a ''Monkey Island'' game since 1991's ''LeChuck's Revenge''. On April 6, 2010, on his blog he announced that he left Hothead Games but that he would continue to promote ''DeathSpank'' with Electronic Arts.<ref>{{cite web |url=http://grumpygamer.com/8789972 |title=Grumpy Gamer Just so you know |publisher=Grumpygamer.com |date=April 6, 2010 |access-date=May 24, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20101217151334/http://grumpygamer.com/8789972 |archive-date=December 17, 2010}}</ref> In September 2010, it was revealed that Gilbert had been hired by fellow former LucasArts game designer [[Tim Schafer]], to work at Schafer's own [[Double Fine Productions]]. In February 2012, Tim Schafer confirmed he will be working with Ron Gilbert on a new adventure game. In May 2012, the game was revealed as ''[[The Cave (video game)|The Cave]]'', which was released as a downloadable title by Sega in 2013.<ref>{{cite news |last=Matulef |first=Jeffrey |url=http://www.eurogamer.net/articles/2012-05-24-the-cave-preview-double-fines-new-game-for-sega |title=The Cave Preview: Double Fine's New Game for Sega β’ Previews β’ |newspaper=Eurogamer.net |date=May 24, 2012 |access-date=May 24, 2012 |archive-url=https://web.archive.org/web/20130425033744/http://www.eurogamer.net/articles/2012-05-24-the-cave-preview-double-fines-new-game-for-sega |archive-date=April 25, 2013 |url-status=live }}</ref> After the buying of LucasArts by [[The Walt Disney Company]] in 2012, the rights to the ''[[Monkey Island (series)|Monkey Island]]'' series became the company's property. Ron Gilbert has been quoted in November 2012 as not being optimistic about the franchise's future, believing that Disney might abandon the franchise in favor of ''[[Pirates of the Caribbean]]'';<ref>{{cite news|last=Yin-Poole|first=Wesley|title=Ron Gilbert wishes he owned Monkey Island and Maniac Mansion|newspaper=Eurogamer.net |date=November 30, 2012 |url=http://www.eurogamer.net/articles/2012-11-30-ron-gilbert-wishes-he-owned-monkey-island-and-maniac-mansion|publisher=Eurogamer|access-date=January 5, 2013|archive-url=https://web.archive.org/web/20130103054337/http://www.eurogamer.net/articles/2012-11-30-ron-gilbert-wishes-he-owned-monkey-island-and-maniac-mansion|archive-date=January 3, 2013|url-status=live}}</ref> however, in December 2012, he was also quoted as wishing to contact Disney, hoping to "make the game he wants to make".<ref>{{cite news|last=Phillips|first=Tom|title=Monkey Island creator will talk to rights owner Disney about new game plans|newspaper=Eurogamer.net |date=December 12, 2012 |url=http://www.eurogamer.net/articles/2012-12-11-monkey-island-creator-plans-disney-talks-ahead-of-new-game|publisher=Eurogamer|access-date=January 5, 2013|archive-url=https://web.archive.org/web/20130115102851/http://www.eurogamer.net/articles/2012-12-11-monkey-island-creator-plans-disney-talks-ahead-of-new-game|archive-date=January 15, 2013|url-status=live}}</ref> In March 2013, Gilbert left Double Fine Productions revealing that his joining the studio was purely for the creation of ''The Cave'': "I was telling him [Tim Schafer] about ''The Cave'' and he really liked it, so he said 'come to Double Fine and make it'. It was really all about making that game." Most recently he worked on the iOS and Android game ''Scurvy Scallywags'' with ''DeathSpank'' co-creator Clayton Kauzlaric.<ref>{{cite news |last=Matulef |first=Jeffrey |url=http://www.eurogamer.net/articles/2013-03-12-ron-gilbert-on-why-he-left-double-fine |title=Ron Gilbert on why he left Double Fine |newspaper=Eurogamer.net |date=March 12, 2013 |access-date=March 12, 2013 |archive-url=https://web.archive.org/web/20130315091144/http://www.eurogamer.net/articles/2013-03-12-ron-gilbert-on-why-he-left-double-fine |archive-date=March 15, 2013 |url-status=live }}</ref> On November 18, 2014, it was revealed that he had reunited with [[Gary Winnick (game developer)|Gary Winnick]], with whom he created his early critically acclaimed [[Adventure game#Point-and-click adventure games|point-and-click]] games at LucasArts, and that they were working together on a new point-and-click game called ''[[Thimbleweed Park]]''. The game reached its funding target on the crowd sourcing site Kickstarter on December 18 and was released on March 30, 2017, in full "[[Talkies (video games)|talkie]]" mode for Windows, Linux, Mac and Xbox One. A port to iOS and Android was confirmed after the project met its last stretch-goal.<ref>{{Cite web|url=https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv|title=Thimbleweed Park|website=Kickstarter|archive-url=https://web.archive.org/web/20141130002624/https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv|archive-date=November 30, 2014|url-status=live}}</ref> On May 23, 2016, Gilbert took to Twitter to express a desire to buy back earlier LucasArts franchises saying "Please sell me my ''Monkey Island'' and ''Maniac Mansion'' IP. I'll pay actual money for them.".<ref>{{cite tweet |user=grumpygamer |authour-link+Ron Gilbert |number=734843964709175297 |date=May 23, 2016 |title=Dead @Disney, now that you're not making games, please sell me my Monkey Island and Mansion Mansion IP. I'll pay real actual money for them. |archiveurl=https://web.archive.org/web/20160720004450/https://twitter.com/grumpygamer/status/734843964709175297 |archivedate=July 20, 2016 |url-status=live }}</ref> In 2017, fans of the series launched an online petition in support of Ron Gilbert, asking Disney to sell the franchises to him; as of December 2021, the petition has gathered about 29,000 signatures.<ref>{{cite web |last=Hughes |first=Matthew |date=May 15, 2018 |title=Monkey Island fans are begging Disney to sell the rights back to its creator |url=https://thenextweb.com/gaming/2018/05/15/monkey-island-fans-are-begging-disney-to-sell-the-rights-back-to-its-creator/ |website=The Next Web |access-date=May 15, 2018 |url-status=live |archive-url=https://web.archive.org/web/20180519020512/https://thenextweb.com/gaming/2018/05/15/monkey-island-fans-are-begging-disney-to-sell-the-rights-back-to-its-creator/ |archive-date=May 19, 2018}}</ref> On April 4, 2022, Gilbert announced that he had been working on ''[[Return to Monkey Island]]'' for the prior two years in secrecy. The game was released later that year on September 19, by Devolver Digital and his company Terrible Toybox.<ref name="twitterReturnMonkeyIsland">{{cite web |last1=Gilbert |first1=Ron |title=A little something we've been working on for the past 2 years in complete secrecy. |url=https://twitter.com/grumpygamer/status/1510995575025528836 |publisher=[[Twitter]] |access-date=April 4, 2022}}</ref> On February 2, 2025, posted on his blog that he was planning to release a new game, titled ''Death By Scrolling'' with a view to release it within 2025.<ref>{{cite web | url=https://www.grumpygamer.com/deathbyscrolling/ | title=Death By Scrolling | publisher=Grumpy Gamer | author=Ron Gilbert |date=February 2, 2025 |access-date=February 6, 2025 }}</ref> Gilbert had earlier blogged about experimenting with an RPG engine and tileset in 2018.<ref>{{cite web | url=https://mixnmojo.com/news/Ronzo-downright-announces-his-next-game | title=Ronzo downright announces his next game | publisher=The International House of Mojo | access-date=April 2, 2018 | archive-url=https://web.archive.org/web/20180403052031/https://mixnmojo.com/news/Ronzo-downright-announces-his-next-game | archive-date=April 3, 2018 | url-status=live }}</ref><ref>{{cite web |url=https://grumpygamer.com/a_little_something |title=A Little Something (blog entry) |author=Ron Gilbert |website=grumpygamer.com |date=March 14, 2018 |access-date=April 2, 2018 |archive-url=https://web.archive.org/web/20180403051934/https://grumpygamer.com/a_little_something |archive-date=April 3, 2018 |url-status=live }}</ref>
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