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==Reception and legacy== Though having amassed a larger playerbase, and being widely-successful for St.GIGA, Nintendo viewed Satellaview as a commercial failure.<ref name="Vice"/> The rise of technologically superior consoles such as [[Sega Saturn]], [[PlayStation (console)|PlayStation]], and [[Nintendo 64]], made consumers reluctant to purchase Satellaview, especially due to its exclusive availability via mail order delivery or specific electronic stores.<ref name="Vice"/> Retrospective feedback on Satellaview has been positive. ''[[Retro Gamer]]'' magazine applauded the peripheral for its technological achievements, providing an early form of online gaming years before the advent of services such as [[Xbox Live]].<ref name="RGamer"/> It commended the overall quality of the game library, citing the definitive ''BS Legend of Zelda'' series.<ref name="RGamer"/> ''Nintendo World Report'' liked its uniqueness which will likely never be replicated on modern video game consoles, and its library of games and services.<ref name="NWR"/> ''[[Shacknews]]'' listed it among Nintendo's most innovative products for its technological accomplishments and pioneering of online gaming.<ref name="Shack News">{{cite web |author1=Shack Staff |title=Shack Ten: Nintendo's Most Innovative Products |url= https://www.shacknews.com/article/96066/shack-ten-nintendos-most-innovative-products |website=[[Shacknews]] |access-date=18 January 2020 |archive-url= https://web.archive.org/web/20161103163531/http://www.shacknews.com/article/96066/shack-ten-nintendos-most-innovative-products |archive-date=3 November 2016 |date=29 July 2016}}</ref> ''[[Kill Screen]]'' labeled Satellaview as "perhaps one of the most crucial early experiments in combining games with storytelling", specifically the Soundlink games and voice acting.<ref name="KS">{{cite web |last1=Campana |first1=Andrew |title=The Neglected History Of Videogames For The Blind |url=https://killscreen.com/previously/articles/real-sound-audiogames-blindness-shadow-history-gaming/ |website=[[Kill Screen]] |access-date=19 January 2020 |archive-url=https://web.archive.org/web/20200119000336/https://killscreen.com/previously/articles/real-sound-audiogames-blindness-shadow-history-gaming/ |archive-date=19 January 2020 |date=26 September 2016}}</ref> They were disappointed at the loss of the entire Soundlink live content library upon discontinuation.<ref name="KS"/> ''Video Games Chronicle'' called it "an impressive and ingenious idea for the time, and an innovation that we see to a lesser degree now in terms of interactive television and episodic game installments from modern studios".<ref name="VGC"/> In 1999, Nintendo released a spiritual successor to Satellaview for [[Nintendo 64]], the [[64DD]] and its Randnet Internet service.<ref name="RGamer"/> Originally announced in 1995, a year prior to console launch,<ref>{{cite magazine |title=Nintendo's Lincoln Speaks Out on the Ultra 64! |magazine=[[Electronic Gaming Monthly]] |issue=78 |publisher=Sendai Publishing |date=January 1996 |pages=74–75}}</ref> Randnet had many similar features, such as a Nintendo newsletter and online gaming,<ref>{{cite web |title=Inside Randnet |date=27 August 1999 |publisher=[[IGN]] |url=http://ign64.ign.com/news/9946.html |url-status=dead |archive-url= https://web.archive.org/web/20020105102040/http://ign64.ign.com/news/9946.html |archive-date=January 5, 2002 |access-date=January 11, 2015}}</ref> plus chat and email.<ref>{{cite web |first=Peer |last=Schneider |title=Everything About the 64DD |url= http://www.ign.com/articles/2001/02/10/everything-about-the-64dd |publisher=[[IGN]] |date=February 9, 2001 |access-date=June 12, 2014}}</ref> Nintendo attempted to have St.GIGA transition from Satellaview to the 64DD, however, when St.GIGA refused, Nintendo instead partnered with Japanese media company [[Recruit (company)|Recruit]] to form Randnet.<ref name="Vice"/> The 64DD was a commercial failure.<ref name="The 64Dream Dec 1997">{{cite magazine |title=A friendly discussion between the "Big 2" (translated text) |url= http://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/ |magazine=The 64 Dream |subject-link1=Shigeru Miyamoto |subject-link2=Shigesato Itoi |first1=Shigeru |last1=Miyamoto |first2=Shigesato |last2=Itoi |date=December 1997 |page=91 |access-date=January 14, 2015}}</ref> Satellaview has a large cult following since the late 2000s due to most of its content having been lost after the service was closed. Many video game preservationists and Nintendo fans have searched for memory packs to recover game data and preserve it online.<ref>{{cite web |last1=Wawro |first1=Alex |title=Preservationists find and acquire rare Kirby Satellaview games |url= https://www.gamasutra.com/view/news/285150/Preservationists_find_and_acquire_rare_Kirby_Satellaview_games.php |website=[[Gamasutra]] |access-date=19 January 2020 |archive-url= https://web.archive.org/web/20190429152817/http://www.gamasutra.com/view/news/285150/Preservationists_find_and_acquire_rare_Kirby_Satellaview_games.php |archive-date=29 April 2019 |date=8 November 2016}}</ref> Fans have created custom [[private servers]] that work with the official BS-X application cartridge, and translated certain games such as those from the ''[[Legend of Zelda]]'' series.<ref>{{cite web |last1=Lopes |first1=Gonçalo |title=Japan-Exclusive Satellaview Zelda Game Gets Translated And Dubbed Into English |url=http://www.nintendolife.com/news/2016/07/japan-exclusive_satellaview_zelda_game_gets_translated_and_dubbed_into_english |website=[[Nintendo Life]] |access-date=19 January 2020 |archive-url=https://web.archive.org/web/20190615192455/http://www.nintendolife.com/news/2016/07/japan-exclusive_satellaview_zelda_game_gets_translated_and_dubbed_into_english |archive-date=15 June 2019 |date=7 July 2016}}</ref><ref>{{cite web |last1=Alexandra |first1=Heather |title=Fans Translate Rare Japanese Zelda Game, Now Everyone Can Play It |url=https://kotaku.com/fans-translate-rare-japanese-zelda-game-now-everyone-c-1787933007 |website=[[Kotaku]] |access-date=19 January 2020 |archive-url=https://web.archive.org/web/20190816172731/https://kotaku.com/fans-translate-rare-japanese-zelda-game-now-everyone-c-1787933007 |archive-date=16 August 2019 |date=18 October 2016}}</ref> In retrospective years, publications have raised concerns about the permanent loss of much Satellaview content, specifically live audio from Soundlink games and digital newsletters.<ref name="RGamer"/><ref name="VGC"/><ref name="KS"/><ref>{{cite web|last=Linneman|first=John|url=https://www.eurogamer.net/articles/digitalfoundry-2020-cooly-skunk-the-cross-gen-console-game-recovered-from-oblivion|title=Cooly Skunk: how a lost Super NES game was miraculously recovered via satellite download|work=[[Eurogamer]]|publisher=[[Gamer Network]]|date=26 January 2020|access-date=29 January 2020}}</ref>
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