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=== Alternative algorithm === # Randomize the map's nodes' weight vectors # Traverse each input vector in the input data set ## Traverse each node in the map ### Use the [[Euclidean distance]] formula to find the similarity between the input vector and the map's node's weight vector ### Track the node that produces the smallest distance (this node is the best matching unit, BMU) ## Update the nodes in the neighborhood of the BMU (including the BMU itself) by pulling them closer to the input vector ### <math>W_{v}(s + 1) = W_{v}(s) + \theta(u, v, s) \cdot \alpha(s) \cdot (D(t) - W_{v}(s))</math> # Increase <math>s</math> and repeat from step 2 while <math>s < \lambda</math>
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