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SimEarth
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==Development== Will Wright was introduced to James Lovelock by [[Stewart Brand]], a former editor of ''[[CoEvolution Quarterly]]'' who lived near Wright, upon hearing about ''SimEarth''.<ref name=theone /> Lovelock advised the development team behind ''SimEarth'', and particularly assisted with [[Geophysics|geophysical models]].<ref name=theone /> Lovelock stated in regards to the Gaia model that "Attempts to model the Earth through simple sciences such as biology or [[biochemistry]] fail because the models are oversensitive to [[initial condition]]s and prone to chaotic disturbance."<ref name=theone /> Gaia models link biology and geology however, which Lovelock claimed are "for some reason stable and able to resist perturbations."<ref name=theone /> Lovelock expressed that ''SimEarth's'' simulation has 'a degree of realism' despite it being "little more than a game", and he expressed that he hadn't seen or been involved in any computer simulations of nature on the scale of ''SimEarth'' at the time, noting that many professional [[climate model]]s at the time didn't take clouds, the ocean, or biology into account.<ref name=theone />
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