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Skeletal animation
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==== Weaknesses ==== * A bone can only represent a set of vertices (or some other precisely defined object), and is not more abstract or conceptual. ** Does not provide realistic [[muscle]] movement and skin motion. Possible solutions to this problem: *** Special muscle controllers attached to the bones. *** Consultation with [[physiology]] experts, to increase accuracy of [[musculoskeletal]] realism with more thorough virtual anatomy simulations.
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