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Source (game engine)
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==== Source 2007 ==== The Source 2007 branch represented a full upgrade of the Source engine for the release of ''The Orange Box''. An artist-driven, threaded [[particle system]] replaced previously [[hard-coded]] effects for all of the games within.{{citation needed|date=May 2018}} An in-[[Process (computing)|process]] tools framework was created to support it, which also supported the initial builds of [[Source Filmmaker]]. In addition, the facial animation system was made hardware-accelerated on modern video cards for "feature film and broadcast television" quality.<ref name="steamnews_meetheavy">{{cite web |url=http://store.steampowered.com/news/1039/ |title=Face-to-Face with TF2's Heavy |work=Steam news |date=May 14, 2007 |access-date=April 25, 2010 |url-status=live |archive-url=https://web.archive.org/web/20090508071620/http://store.steampowered.com/news/1039/ |archive-date=May 8, 2009}}</ref> The release of ''The Orange Box'' on multiple platforms allowed for a large [[code refactoring]], which let the Source engine take advantage of multiple CPU cores.<ref name="PCZone">{{cite web |url=http://www.computerandvideogames.com/article.php?id=145846 |title=Interview: Gabe Newell |access-date=September 20, 2006 |publisher=[[PC Zone]] |date=September 11, 2006 |url-status=live |archive-url=https://web.archive.org/web/20120305153907/http://www.computerandvideogames.com/145846/interviews/gabe-newell/ |archive-date=March 5, 2012}}</ref> However, support on the PC was experimental and unstable<ref name="steam-forum-mat_queue_mode">{{cite web |url=http://forums.steampowered.com/forums/showpost.php?p=8413873&postcount=92 |title=Dual Core Performance |date=October 11, 2008 |access-date=December 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20120314103803/http://forums.steampowered.com/forums/showpost.php?p=8413873&postcount=92 |archive-date=March 14, 2012}}</ref> until the release of ''Left 4 Dead''.<ref name="left-4-dead-multicore">{{cite web |url=http://www.pcgameshardware.de/aid,643448/Interview/PCGH_interview_about_Left_4_Dead_part_2/?page=2 |title=PCGH interview about Left 4 Dead, part 2 |first=Doug |last=Lombardi |others=Interviewer: Frank Stöwer |date=May 13, 2008 |access-date=December 23, 2008}}{{Dead link|date=November 2019 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> Multiprocessor support was later backported to ''[[Team Fortress 2]]'' and ''[[Day of Defeat: Source]]''.<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/57728 |title=Team Fortress 2 Update Adds Multicore Rendering |last=Breckon |first=Nick |date=March 18, 2008 |access-date=August 19, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090616033113/http://www.shacknews.com/onearticle.x/57728 |archive-date=June 16, 2009}}</ref> Valve created the [[Xbox 360]] release of ''The Orange Box'' in-house, and support for the console is fully integrated into the main engine codeline. It includes asset converters, cross-platform play and [[Xbox Live]] integration.<ref name="official_consoles">{{cite web |url=http://source.valvesoftware.com/console.php |title=Source - Console Support |publisher=Valve |access-date=August 8, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090813213319/http://source.valvesoftware.com/console.php |archive-date=August 13, 2009}}</ref> The [[PlayStation 3]] release was outsourced to [[Electronic Arts]], and was plagued with issues throughout the process. [[Gabe Newell]] cited these issues when criticizing the console during the release of ''The Orange Box''.<ref>{{Cite news |url=https://www.engadget.com/2007/10/11/gabe-newell-calls-ps3-waste-of-everybodys-time/ |title=Gabe Newell calls PS3 'waste of everybody's time' |last=Yoon |first=Andrew |date=October 11, 2007 |work=Engadget |access-date=April 20, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150703175918/http://www.engadget.com/2007/10/11/gabe-newell-calls-ps3-waste-of-everybodys-time/ |archive-date=July 3, 2015 }}</ref>
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