Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Strike Commander
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== History == === Development === The ''Strike Commander'' project took more than four years and over a million man hours on background development. Very little of that production time turned out to be actually usable in the final product, as at least one and possibly several complete project "reboots" were required to refine the graphical engine to a playable state. Nevertheless, some successful gameplay elements from Strike Commander were re-used by other more notable Origin products such as ''Privateer'' and the ''Wing Commander'' series. Chris Roberts, in the game's manual, compares the game's long development time with the events in the 1991 documentary ''[[Hearts of Darkness: A Filmmaker's Apocalypse]]'', a film account of what it took to get the 1979 film ''[[Apocalypse Now]]'' made. === Release === A separate ''Speech Pack'', sold on floppy disk, replaced some of the game's text-dialogue with voice-acted recordings. An expansion pack ''Strike Commander: Tactical Operations'' continued the game's story by adding more missions and flyable aircraft. A later CD-ROM edition of ''Strike Commander'' bundled the game, expansion pack, and more audio content (beyond what was available in the ''Speech Pack''). In March 2013 ''Strike Commander'' was re-released in the [[Digital Distribution]] by [[gog.com]].<ref>[http://www.gamestar.de/news/pc/3010692/strike_commander.html Strike Commander - Simulations-Klassiker jetzt über GOG.com veröffentlicht] on [[Gamestar]].de (german)</ref> In 2013 a SC [[reverse engineering]] project by Fabien Sanglard with a reconstructed [[source code]] variant became available on [[GitHub]] as the original source code was most probably lost in the take over of Origin by EA.<ref>{{cite web|url=http://fabiensanglard.net/reverse_engineering_strike_commander/index.php |title=Reverse Engineering Strike Commander |date=2014-01-22 |accessdate=2014-01-23 |first=Fabien |last=Sanglard |quote=Most people assume the source codes and gold versions of all finished games were stored in a Vault somewhere at EA. But after getting in touch with people at ''Wing Commander'' CIC, it appeared that all the source code was lost when the company closed.[...]On his first day one developer managed to delete the full 900MB of ''Strike Commander'' source tree.}}</ref><ref>[https://github.com/fabiensanglard/libRealSpace libRealSpace] on github.com</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)