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===Late 1990s=== Several versions of SuperCard were released thereafter, that included features such as support for full 24-bit color and improvements of the filmstrip feature. In early 1996, a new companion product called Marionet was released. This add-on allowed projects to communicate over local networks or the Internet, offering server-side functionality and foreshadowing the robust web application era of today. <ref>{{cite magazine |last1=Duncan |first1=Geoff |title=Send in The Robots |magazine=[[Macworld]] |date=January 1997 |volume=12 |issue=1 |page=153-156 |url=https://archive.org/details/eu_Macworld-1997-01-INT_OCR/page/n156/mode/1up}}</ref> Twenty months later, the third version of SuperCard was released. This new version sported a new project file format supporting user properties, and a completely new Project Editor. Allegiant's goal was to keep innovating on the Macintosh product, while delivering a Windows runtime environment (edit on the Mac, run on Windows or Mac) and ultimately a Windows authoring environment. The firm went through three different attempts to bring a Windows version of SuperCard to the public. The first was a true "port" of the product (which would have included both editing and runtime environments on Windows), but it was taking too long and was very unstable due to the lack of a robust graphical "toolbox" such as the one offered on the Mac platform. It was determined that it would be unfeasible to use the Macintosh source code as a basis for porting to Windows at the time, so a second was an attempt to make a runtime-only environment that supported most of the capabilities of SuperCard, but under a brand new code base that was written from the ground up with new engineers. This version was more stable, but ultimately did not make it to market (although it formed the basis for the Roadster plugin (see below)). The third attempt was very short-lived, but was based on conversations with Apple related to [[QuickTime]] Interactive (QTi), which was going to provide a Quicktime-based environment that could be used to create a Quicktime-based development and authoring tool using the SuperTalk language. Ultimately, the firm also created a SuperCard browser plugin called "Roadster" in 1996 to run "projects" — the SuperCard version of stacks. Roadster supported a subset of SuperCard's capabilities, but since it was a web plugin, it was the first time that SuperCard content could be played on Windows.<ref name=mw199905 /><ref>{{cite magazine| magazine=[[MacAddict]]| title=SuperCard 3.0| page=62-63| issue=10| date=June 1997| url=https://archive.org/details/MacAddict-010-199706/page/n62/mode/1up| first=Steven| last=Anzovin}} Clearly mention Roadster in SuperCard 3.0</ref> In May 1998, Incwell DMG acquired SuperCard and all related products from Allegiant. Shortly thereafter, version 3.5 was announced. This version, which was finally released in October 1998, was faster than its predecessors, and had support for QuickTime 3, Drag and Drop, and more. Incwell also cut the price in half compared to previous versions.<ref name=mw199905>{{cite magazine| url=https://archive.org/details/eu_Macworld-1999-05-INT_OCR/page/n45/mode/1up| date=May 1999| title=SuperCard 3.5| magazine=[[Macworld]]| issue=May 1999| page=44| first=Geoff| last=Duncan}} A review of SuperCard 3.5.2 mentioning the new owners, and new features, including a mention of Roadster.</ref> Version 3.6, released in 1999, brought a Japanese version and many internal improvements.
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