Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Super Pitfall
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Reception== {{Video game reviews | rev1 = ''[[Gemaga|Beep]]'' | rev1Score = 3/5{{sfn|Beep|1986|p=55|ref=BeepRev}} |}} A reviewer in the Japanese video game magazine ''[[Gemaga|Beep]]'' described the game as average with some obvious flaws such as slower screen transitions.{{sfn|Beep|1986|p=55|ref=BeepRev}} [[Bill Kunkel (journalist)|Bill Kunkel]] wrote in ''[[Computer Gaming World]]'' found the playing character's movement was slow and floaty and that its gameplay and visuals were too similar to that ''[[Super Mario Bros.]]'' (1985). Kunkel concluded that "there is nothing in the game itself to keep [NES users] awake."{{sfn|Kunkel|1988|pp=44-45}} A review in ''[[Computer Entertainer]]'' found the game gave players plenty to explore, specifically noting large amount of secret areas and hidden objects and recommended it to fans of the two previous ''Pitfall'' games on the Atari 2600.{{sfn|Computer Entertainer includes The Video Game Update|1988|ref=CE-May1988|p=10}} ''[[VideoGames & Computer Entertainment]]'' gave the game a high grade of four for its action and lower points of two for its music and sound, declaring the game to be a "higher quality" form than its previous entries.{{sfn|VideoGames & Computer Entertainment|1988|p=43|ref=VGCE}} Tony Olive in ''[[The Rainbow (magazine)|The Rainbow]]'' reviewed the CoCo port, praising the graphics as arcade-quality, with smooth movement, and finding the game to be fun and challenging.{{sfn|Olive|1988|p=132}} From retrospective reviews, Stuart Hunt wrote in ''[[Retro Gamer]]'' that the game was derided by most fans of the ''Pitfall'' series. Hunt specifically noted poor collisions detection, flickering sprites and stiff animation and that a lot of the game play involved frustrating trial and error. Hunt also found that having a weapon in the game was useless as it passed over most enemies heads and that the sprite of the player looked too much like [[Mario]] in a safari hat.{{sfn|Hunt|2012|p=84}} Brett Weiss, in his book ''Classic Home Video Games, 1985-1988'' (2009) found the game to have awful music and graphics and generic level design finding it far inferior to the previous Atari 2600 games.{{sfn|Weiss|2009|p=185}}
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)