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===''Plazma Line''=== {{Infobox video game | title = Plazma Line <br /> γγ©γΊγγ©γ€γ³ | collapsible = | state = expanded | image = | caption = | developer = Technosoft | publisher = Technosoft <ref name="ohfm_plazma"/> | series = | engine = | platforms = [[NEC PC-8801]], [[NEC PC-6001]], [[FM-7]], [[Sharp X1]] | released = '''PC-8801 / PC-6001 / X1''' <br /> [[1984 in video gaming|1984]] <br /> '''FM-7''' <br /> December 1984<ref name="ohfm_plazma"/> | genre = [[First-person (video games)|First -person]] [[racing video game|racing game]] <br /> [[space flight simulator game|Space flight simulator]] | modes = | director = | producer = | designer = [[Arsys Software|Kotori Yoshimura]]<ref name="ohfm_plazma"/> | programmer = | artist = | writer = | composer = }} [[File:Plazma Line.gif|thumb|left|150px|The [[Sharp X1]] [[porting|port]] of ''Plazma Line'' (1984), an early [[first-person (video games)|first-person]] futuristic [[racing video game]]. This [[Graphics Interchange Format|GIF]] animation of the game demonstrates early use of [[3D computer graphics|3D polygon]] graphics and [[automap]] feature.]] ''Plazma Line'' ([[:jp:γγ©γΊγγ©γ€γ³ (γ²γΌγ )|γγ©γΊγγ©γ€γ³]]) is a [[first-person (video games)|first-person]] space [[racing video game|racing game]] released by Technosoft for the [[NEC PC-8801]] and [[FM-7]] computers in 1984. It is notable for being the first computer game, and home video game in general, with 3D polygon graphics. The objective of the game is to race through [[outer space]] in a first-person view while avoiding obstacles (rendered in [[3D computer graphics|3D polygons]]) along the way. It also featured an [[automap]] radar to keep track of the player's position.<ref name="ohfm_plazma">{{cite web|title=Plazma Line|url=http://retropc.net/fm-7/museum/softhouse/tecnosoft/330602600.html|work=[[:jp:Oh!FM|Oh!FM]]|accessdate=1 September 2012|archiveurl=https://archive.today/20130112015322/http://retropc.net/fm-7/museum/softhouse/tecnosoft/330602600.html|archivedate=12 January 2013|url-status=bot: unknown}}</ref> The game was created by Kotori Yoshimura,<ref name="ohfm_plazma"/> who also created the original ''Thunder Force''.<ref name="ohfm_wibarm">{{cite web|title=Wibarm|url=http://www.retropc.net/fm-7/museum/softhouse/arsyssoftware/001100100.html|work=[[:jp:Oh!FM|Oh!FM]]|accessdate=1 September 2012|archiveurl=https://web.archive.org/web/20150119012944/http://fm-7.com/museum/softhouse/arsyssoftware/001100100.html|archivedate=19 January 2015|url-status=bot: unknown}}</ref> Yoshimura later left the company in 1985 to start the development studio [[Arsys Software]] along with fellow Technosoft member Osamu Nagano.<ref name="cyberhead_profile">{{cite web|title=Corporate profile |url=http://www.cyberhead.co.jp/info.htm |publisher=Cyberhead |accessdate=30 August 2012 |archiveurl=https://web.archive.org/web/20011024203406/http://www.cyberhead.co.jp/info.htm |archivedate=October 24, 2001 |url-status=unfit }}</ref> In March 1985, ''Plazma Line'' was ranked number five on the [[Gemaga|''Beep'']] list of best-selling Japanese computer games.<ref>{{Cite book |last=Koyama |first=Yusuke |url=https://books.google.com/books?id=uITCEAAAQBAJ&pg=PA35 |title=History of the Japanese Video Game Industry |date=2023-06-02 |publisher=[[Springer Nature]] |isbn=978-981-99-1342-8 |pages=35}}</ref> {{Clear}}
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