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Tiger Electronics
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===Standalone handhelds=== Tiger is most well-known for their low-end [[handheld electronic game]] systems with [[LCD]] screens. Each unit contains a fixed image printed onto the handheld that can be seen through the screen. Static images then light up individually in front of the background that represent characters and objects, similar to numbers on a [[calculator]] or [[digital clock]]. In addition to putting out some of its own games, Tiger was able to secure licenses from many of the time's top selling companies to sell their own versions of games such as Capcom's ''[[Street Fighter II]]'', Sega's ''[[Sonic 3D Blast]]'', and Konami's ''[[Castlevania II: Simon's Quest]]''. Later, Tiger introduced what they called "wrist games". These combined a digital watch with a scaled-down version of a Tiger handheld game. In 1995, Tiger introduced Super Data Blasters, a line of sports-themed handhelds. Each featured the contemporary statistics for players in a specific sport, the ability to record new sports statistics, a built-in electronic game for the sport and typical [[electronic organizer]] features such as an address book and calculator.<ref>{{cite magazine|title=Pocket Fan |magazine=[[Electronic Gaming Monthly]]|issue=78|publisher=[[Ziff Davis]]|date=January 1996|page=26}}</ref> In 1998, Tiger released ''99X Games'', a series of handhelds fitted with a dot-matrix screen, allowing a wide variety of backgrounds and different gameplay for a single game. Although [[Turing completeness|running a software program]] stored in ROM, those systems were [[dedicated console]]s, similarly to the [[Handheld TV game|plug-and-play TV games]] of the 2000s decade. Two systems running the same game could be linked with the included cable to allow two players to challenge each other.<ref>[http://www.hasbro.com/common/instruct/crash_bandicoot.pdf Scan of the manual of the 99X Games version of Crash Bandicoot]</ref>
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