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Transfer Pak
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==Reception== Reviews of the ''Pokémon Stadium'' games praised their use of the Transfer Pak, with some claiming that players who played the games without using it would find their appeal and features severely limited.<ref name="Stadium2" /><ref name="IGNStad2" /><ref>{{Cite web |last=Bramwell |first=Tom |date=December 9, 2001 |title=Pokemon Stadium 2 |url=https://www.eurogamer.net/r-pstadium2-n64 |url-status=live |archive-url=https://web.archive.org/web/20221221170857/https://www.eurogamer.net/r-pstadium2-n64 |archive-date=December 21, 2022 |access-date=December 21, 2022 |website=[[Eurogamer]]}}</ref> Similarly, Peer Schneider of ''[[IGN]]'' considered the Transfer Pak functionality in ''PD Ultraman Battle Collection 64'' to be the game's sole redeeming feature.<ref>{{Cite web |last=Schneider |first=Peer |date=March 27, 2000 |title=PD Ultraman Battle Collection 64 (Import) Review |url=https://www.ign.com/articles/2000/03/28/pd-ultraman-battle-collection-64-import |url-status=live |archive-url=https://web.archive.org/web/20221221062417/https://www.ign.com/articles/2000/03/28/pd-ultraman-battle-collection-64-import |archive-date=December 21, 2022 |access-date=December 21, 2022 |website=[[IGN]]}}</ref> When reviewing the [[Wii]] [[Virtual Console]] re-releases of ''Mario Golf'' and ''Mario Tennis'', Lucas M. Thomas of ''IGN'' was disappointed by the removal of their Transfer Pak functionality, lamenting the games' incompleteness due to the inability to unlock their Transfer Pak-exclusive content.<ref name=Golf/><ref name=Tennis/> Some members of the press identified the Transfer Pak as an influence on later examples of connectivity between Nintendo's home consoles and handhelds, most prominently the [[GameCube – Game Boy Advance link cable]].<ref name=Legacy/><ref name="Connecting to the Cube" /> In the years following the N64's discontinuation, the Transfer Pak has been regarded as a largely underutilized and unnecessary add-on. In a retrospective for ''[[Nintendo Life]]'', Gavin Lane stated that the Transfer Pak, while interesting, never truly reached its full potential.<ref name=Legacy/> Brett Elston of ''[[GamesRadar+]]'' claimed that many players misinterpreted the Transfer Pak as a device meant to play Game Boy games on the television, leading to disappointment. Elston also described most games' Transfer Pak integration as "an afterthought, with features that were barely worth the hassle of digging it out of the closet."<ref name="GamesRadar">{{Cite web |last=Elson |first=Brett |date=July 8, 2009 |title=Nintendo's Most-Failingest Peripherals |url=https://www.gamesradar.com/nintendos-most-failingest-peripherals/ |url-status=live |archive-url=https://web.archive.org/web/20221221170857/https://www.gamesradar.com/nintendos-most-failingest-peripherals/ |archive-date=December 21, 2022 |access-date=December 21, 2022 |website=[[GamesRadar+]]}}</ref> ''[[Den of Geek]]''{{'}}s Daniel Kurland considered the Transfer Pak to be "a frivolity rather than something fundamental", particularly given the meager number of games that supported it.<ref>{{Cite web |last=Kurland |first=Daniel |date=May 16, 2018 |title=41 Dumb Consoles and Accessories Nobody Needs |url=https://www.denofgeek.com/games/41-dumb-consoles-and-accessories-nobody-needs/ |url-status=live |archive-url=https://web.archive.org/web/20221221170859/https://www.denofgeek.com/games/41-dumb-consoles-and-accessories-nobody-needs/ |archive-date=December 21, 2022 |access-date=December 21, 2022 |website=[[Den of Geek]]}}</ref> Writing for ''[[VentureBeat|GamesBeat]]'', André Bardin was also critical of the Transfer Pak's lack of support, particularly outside of Japan.<ref>{{Cite web |last=Bardin |first=André |date=February 3, 2012 |title=Shame Is Plastic: 6 Gaming Accessories of Dubious Quality |url=https://venturebeat.com/games/shame-is-plastic-6-gaming-accessories-of-dubious-quality/ |url-status=live |archive-url=https://web.archive.org/web/20221221170859/https://venturebeat.com/games/shame-is-plastic-6-gaming-accessories-of-dubious-quality/ |archive-date=December 21, 2022 |access-date=December 21, 2022 |website=[[VentureBeat]]}}</ref>
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