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Trax (game)
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===Notation=== {|class="wikitable floatright" style="font-size:100%; text-align:center;" |+TRAX tile type notation |- ! Character !! colspan=2 | Tiles |- ! style="font-size:350%;" | + | [[File:Trax tile +R.svg|frameless|100px]][[File:Trax tile +W.svg|frameless|100px]] |- ! style="font-size:350%;" | / | [[File:Trax tile FR.svg|frameless|100px]][[File:Trax tile FW.svg|frameless|100px]] |- ! style="font-size:350%;" | \ | [[File:Trax tile BW.svg|frameless|100px]][[File:Trax tile BR.svg|frameless|100px]] |} The turns in a game may be recorded in text format as a three-character code according to the position and type of the tile played. The first character denotes the column into which the tile was played, and the second character denotes the row. Columns are numbered successively from left to right as @, A, B, ..., Z, AA, AB, ..., AZ, BA, ... and rows are numbered successively from top to bottom as 0, 1, 2, 3, ...<ref name=TRAX-FAQ>{{cite web |url=http://www.traxgame.com/about_faq.php |title=Frequently Asked Questions |website=TRAX game |author=Smith, David |access-date=18 May 2022}}</ref> The third character denotes the type of tile played; symbols were chosen based on the general shape of the tracks. Crosses/straights are denoted by "+" and the curved tiles are denoted by the forward slash ("/") or backslash ("\") characters, which represent the direction of the diagonal of the corners between unconnected sides.<ref name=TRAX-FAQ/> The rotational orientation of the tile played is determined unambiguously by the tile(s) adjacent to where it was played, so the orientation of the tile played does not need to be specified using this nomenclature system. Similarly, the forced-play rule determines any additional tiles played during that turn, so the forced tiles do not need to be recorded.<ref name=TRAX-FAQ/> However, because the first tile to be played determines the orientation (relative directions) of the game board, only two valid first moves are possible. The two valid first moves are:<ref name=99-FAQ/>{{rp|D1}} * [[File:Trax tile FW.svg|frameless|50px]] (denoted {{colorbox|#fff|@0/|border=silver}}), where the white track defines the top and left sides of the game board and the red track defines the bottom and right sides. * [[File:Trax tile +W.svg|frameless|50px]] (denoted {{colorbox|#fff|@0+}}), where the white track defines the top and bottom of the game board and the red track defines the left and right sides. The third possibility would be: * [[File:Trax tile BW.svg|frameless|50px]] (which would be denoted {{colorbox|#fff|@0\|border=silver}}) is not a valid first move.<ref name=99-FAQ/>{{rp|D1}} Since the white path on a curved tile defines the top and left sides, if the curved tile is played as the first move in this orientation, the playing field is rotated by 90Β° clock-wise and the move would still be recorded as {{colorbox|#fff|@0/|border=silver}}. In this notation system, because the @ column and 0 row are used for the leftmost empty column and topmost empty row, this "origin" point will change in the turn following a turn in which a tile was played (or forced) into the @ column or 0 row.<ref name=99-FAQ>{{cite web |url=http://www.gamerz.net/pbmserv/trax.html |title=TRAX Frequently Asked Questions |date=2 February 1999 |author=Bailey, Donald |website=Gamerz.net |access-date=18 May 2022}}</ref>{{rp|D1}} For example, once the first move is made ({{colorbox|#fff|@0/|border=silver}} or {{colorbox|#fff|@0+|border=silver}}), that first tile becomes position A1 for the second turn, so if the second player plays a tile to the right of that first tile, the second move is recorded as {{colorbox|#d00|B1+|border=silver}}, {{colorbox|#d00|B1/|border=silver}}, or {{colorbox|#d00|B1\|border=silver}}. The only legal moves for the second turn would be {{colorbox|#d00|@1''x''|border=silver}} (to the left), {{colorbox|#d00|A0''x''|border=silver}} (above), {{colorbox|#d00|A2''x''|border=silver}} (below), or {{colorbox|#d00|B1''x''|border=silver}} (to the right). Prior to 1998, an alternative three-character notation system was used. The first two characters consist of a number and a letter, with the letter denoting the column (in order from left to right, A, B, C, ...) and the number denoting the row (in order from top to bottom, 1, 2, 3, ...). The third character is either S (when a straights/cross piece is played), C (when a curved piece is played as the first tile or against two edges), or U/D/L/R (depending on the track which being continued, either Up, Down, Left, or Right, respectively). The sequence of the first two characters are reversed when the tile is played above the tile in the top left corner, so for example A1''x'' is played to the left of the tile in the top-left corner, while 1A''x'' is played above that tile.<ref name=99-FAQ/>{{rp|D2}}
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