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TrueSpace
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== Features == One of the most distinctive features of trueSpace is its interface, using mainly 3D widgets for most common editing operations. trueSpace can also be scripted, using [[Python (programming language)|Python]] for creating custom scripts, tools and plugins. trueSpace7 introduces the use of [[VBScript]] and [[JScript]] as scripting tools for developing plugins and interactive scenes. trueSpace is also known for its icon-heavy interface which was drastically overhauled for version 7 onwards. While staff at Caligari had originally made them 'inhouse' during the creation process of earlier releases, trueSpace 7 had a new set of icons made by Paul Woodward, a freelance designer and illustrator. Capabilities of the software include creating visualizations and animations with realistic lighting (through the use of [[Radiosity (computer graphics)|radiosity]], [[High-dynamic-range imaging|HDRI]] and [[global illumination]]) and organic modelling using [[Non-uniform rational B-spline|NURBS]], [[subdivision surface]]s and [[metaballs]]. The software has several native formats: RsScn for scenes, RsObj for objects, RSMat for materials, rsl for layouts, RsLgts for lighting, etc. Older formats native to trueSpace6.6 and earlier are also supported, e.g. one for standalone objects (with the file extension .cob), and another for the scenes (with the file extension .scn). Objects in trueSpace can be embedded in [[Active Worlds]]. In addition to its native formats, trueSpace can also import and export several additional model types.
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