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Vector quantization
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=== Video codecs based on vector quantization === {{Expand list|date=August 2008}} * [[Bink video]]<ref>{{cite web | title = Bink video | work = Book of Wisdom | date = 2009-12-27 | url = http://lists.mplayerhq.hu/pipermail/bow/2009-December/000058.html | access-date = 2013-03-16 }} </ref> * [[Cinepak]] * [[Daala]] is transform-based but uses [[pyramid vector quantization]] on transformed coefficients<ref>{{cite IETF |title= Pyramid Vector Quantization for Video Coding | first1= JM. |last1= Valin | draft=draft-valin-videocodec-pvq-00 | date=October 2012 |publisher=[[Internet Engineering Task Force|IETF]] |access-date=2013-12-17 |url=http://tools.ietf.org/html/draft-valin-videocodec-pvq-00}} See also arXiv:1602.05209</ref> * [[Digital Video Interactive]]: Production-Level Video and Real-Time Video * [[Indeo]] * [[Microsoft Video 1]] * [[QuickTime#QuickTime 1.x|QuickTime]]: [[Apple Video]] (RPZA) and [[QuickTime Graphics Codec|Graphics Codec]] (SMC) * [[Sorenson codec|Sorenson]] SVQ1 and SVQ3 * [[Smacker video]] * [[.VQA|VQA]] format, used in many games The usage of video codecs based on vector quantization has declined significantly in favor of those based on [[Motion compensation#Block motion compensation|motion compensated]] prediction combined with [[Transform coding#Digital|transform coding]], e.g. those defined in [[MPEG]] standards, as the low decoding complexity of vector quantization has become less relevant.
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