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===Video game terminology=== {{see also|Glossary of video game terms}} [[File:Freedoom002_01.png|thumb|right|''[[Freedoom]]'', a [[video game clone|clone]] of the [[first-person shooter]] ''[[Doom (1993 video game)|Doom]]''. Common elements include a [[Heads-up display (video games)|heads-up display]] along the bottom that includes the player's remaining [[Health (game terminology)|health]] and ammunition.]] The gameplay experience varies radically between video games, but many common elements exist. Most games will launch into a [[title screen]] and give the player a chance to review options such as the number of players before starting a game. Most games are divided into [[Level (video games)|levels]] which the player must work the avatar through, [[Score (game)|scoring points]], collecting [[power-up]]s to boost the avatar's innate attributes, all while either using special attacks to defeat enemies or moves to avoid them. This information is relayed to the player through a type of on-screen [[user interface]] such as a [[Heads-up display (video games)|heads-up display]] atop the rendering of the game itself. Taking damage will deplete their avatar's [[Health (game terminology)|health]], and if that falls to zero or if the avatar otherwise falls into an impossible-to-escape location, the player will lose one of their [[Life (video games)|lives]]. Should they lose all their lives without gaining an [[extra life|extra life or "1-UP"]], then the player will reach the "[[game over]]" screen. Many levels as well as the game's finale end with a type of [[boss (video games)|boss]] character the player must defeat to continue on. In some games, intermediate points between levels will offer [[save point]]s where the player can create a [[saved game]] on storage media to restart the game should they lose all their lives or need to stop the game and restart at a later time. These also may be in the form of a passage that can be written down and reentered at the title screen.{{citation needed|date=June 2023}} Product flaws include [[software bug]]s which can manifest as [[glitch]]es which may be [[Exploit (online gaming)|exploited]] by the player; this is often the foundation of [[speedrun]]ning a video game. These bugs, along with [[cheat codes]], [[Easter egg (media)|Easter eggs]], and other hidden secrets that were intentionally added to the game can also be exploited.<ref name="WashPost">{{cite news| title = In Game World, Cheaters Proudly Prosper| url = https://www.washingtonpost.com/wp-dyn/content/article/2006/08/27/AR2006082701059.html| newspaper = [[The Washington Post]]| author = Vargas, Jose Antonio| date = 28 August 2006| access-date = 24 October 2007| url-status=live| archive-url = https://web.archive.org/web/20110820080450/http://www.washingtonpost.com/wp-dyn/content/article/2006/08/27/AR2006082701059.html| archive-date = 20 August 2011| df = dmy-all}}</ref><ref name="KonamiCode">{{cite web |author= |title=Cracking the Code: The Konami Code |url=http://www.1up.com/features/cracking-code-konami-code |url-status=dead |archive-url=https://web.archive.org/web/20110522201923/http://www.1up.com/features/cracking-code-konami-code |archive-date=22 May 2011 |access-date=24 October 2007 |website=[[1UP.com]] |df=dmy-all}}</ref><ref name="Wolf">{{cite book | title=Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming | publisher=ABC-CLIO | author=Wolf, Mark J.P. | year=2012 | pages=177 | isbn=978-0-313-37936-9}}</ref><ref name="Patterns">Björk, Staffan; Holopainen, Jussi (2005). [https://books.google.com/books?id=IFQfyODK4wAC&pg=PA235 ''Patterns In Game Design''] {{Webarchive|url=https://web.archive.org/web/20160505124122/https://books.google.com/books?id=IFQfyODK4wAC&pg=PA235#v=onepage&f=false |date=5 May 2016 }}. Charles River Media. p. 235. {{ISBN|978-1-58450-354-5}}. Retrieved 25 January 2013.</ref> On some consoles, [[cheat cartridge]]s allow players to execute these cheat codes, and user-developed [[trainer (games)|trainers]] allow similar bypassing for computer software games. Both of which might make the game easier, give the player additional power-ups, or change the appearance of the game.<ref name="KonamiCode"/>
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