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== List of visual languages == {{Dynamic list}} The following contains a list of notable visual programming languages. <!-- IMPORTANT, READ BEFORE ADDING AN ENTRY Please ONLY add entries with a Wikipedia article. They are likely to be removed otherwise. Don't add additional information; this should be in the main Wikipedia entry. --> === Educational === * [[AgentCubes]], 3D and 2D game design and simulation design computational thinking tools. * [[AgentSheets]], game authoring and computational science authoring tool. * [[Alice (software)|Alice]], an object based language used to program 3D environments. * [[Analytica (software)|Analytica]], for building and analyzing quantitative models for decision and risk analysis. * [[App Inventor for Android]], a tool for creating [[Android (operating system)|Android]] applications, based on [[Blockly]] and [[Kawa (Scheme implementation)|Kawa]]. * [[Blockly]], a client-side library for the programming language [[JavaScript]] for creating block-based visual programming languages (VPLs) and editors. Blockly is known for its use on [[Scratch (programming language)|Scratch]]. * [[Catrobat]], block-based visual programming language for animations, apps and games * [[Etoys (programming language)|Etoys]], developed under the direction of [[Alan Kay]] at Disney to support constructionist learning, influenced by [[Seymour Papert]] and the Logo programming language * [[Flowcode]], a visual programming tool for embedded microcontrollers and Windows. * [[Flowgorithm (programming language)|Flowgorithm]], creates executable flowcharts which can be converted to several languages. * [[Greenfoot]], an IDE for Java or Stride primarily designed for educational purposes, as well as for GUI and game development * [[Hopscotch (programming language)|Hopscotch]], an [[iPad]] app, and visual programming language for creating touchscreen-oriented mobile applications. * [[Kodu Game Lab|Kodu]], a visual programming tool for [[Logo (programming language)|Logo]]. * [[Kojo (learning environment)|Kojo]], a programming language, [[integrated development environment|IDE]], and learning environment. * [[mBlock]], an extension of Scratch for [[Arduino]] hardware interfaces. Developed by [[Makeblock]]. * [[Open Roberta]], online programming environment from [[Fraunhofer IAIS]], designed for children. * [[Pencil Code (programming language)|Pencil Code]], a visual programming language centered on drawing with a pencil * [[Raptor (programming language)|Raptor]], a product of the [[USAF]], for drawing executable flowcharts. * [[Scratch (programming language)|Scratch]], a product of [[MIT]], designed for children in K-12 and after-school programs. * [[ScratchJr]], an interpretation of Scratch designed primarily for younger audiences (5-7-year-old children). * [[Snap! (programming language)|Snap!]], a browser-based reimplementation of [[BYOB (programming language)|BYOB]], and extension of [[Scratch (programming language)|Scratch]], with first class procedures and lists. Used for teaching at [[UC Berkeley]]. * [[Stagecast Creator]], a Java-based teaching system. * [[StarLogo]], an [[Computer simulation#Types|agent-based]] simulation language developed by [[Mitchel Resnick]], [[Eric Klopfer]], and others at [[MIT Media Lab]]. An extension of the [[Logo (programming language)|Logo]] programming language (a [[Programming language dialect|dialect]] of [[Lisp (programming language)|Lisp]]). * [[ToonTalk]], programming system for children. *[[Visual Logic (programming language)|Visual Logic]], for creating executable flowcharts. * [[VIPLE]] Visual IoT/Robotics Programming Language Environment === Multimedia === * [[AudioMulch]], an audio signal flow based sound and music creation environment 2/regan-bidule.html</ref> * [[Blender (software)|Blender]], the open source [[3D computer graphics|3D graphics]] package, includes [[Directed acyclic graph|node graphs]] for building [[shader]]s,<ref>{{Cite web|title=Shader Editor — Blender Manual|url=https://docs.blender.org/manual/en/latest/editors/shader_editor.html|access-date=2021-01-22|website=docs.blender.org}}</ref> [[Compositing|composites]]<ref>{{Cite web|title=Compositing — Blender Manual|url=https://docs.blender.org/manual/en/latest/compositing/index.html|access-date=2021-01-22|website=docs.blender.org}}</ref> [[Procedural texture|textures]],<ref>{{Cite web|title=Texture Editing — Blender Manual|url=https://docs.blender.org/manual/en/2.79/render/cycles/materials/texture_editing.html|access-date=2021-01-22|website=docs.blender.org}}</ref> and [[Procedural modeling|non-destructive geometry]].<ref>{{Cite web|title=Reference/Release Notes/2.92/Geometry Nodes - Blender Developer Wiki|url=https://wiki.blender.org/wiki/Reference/Release_Notes/2.92/Geometry_Nodes|access-date=2021-01-22|website=wiki.blender.org}}</ref><ref>{{Cite web|title=Geometry Nodes — Blender Manual|url=https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/index.html|access-date=2021-10-02|website=docs.blender.org}}</ref> * [[Cameleon (programming language)|Cameleon]], graphical functional language * [[Clickteam]]'s The games factory/Multimedia fusion series, environments made for visually developing games * [[DYNAMO (programming language)|Dynamo]], a generative modeling interface for [[Autodesk Revit]] * [[Filter Forge]], a node based filter generation for image processing * [[Houdini (software)]], a visual effects, modeling, and animation software * [[GenerativeComponents]], a parametric CAD software developed by [[Bentley Systems]] * [[Grasshopper 3D]], a generative modeling interface for [[Rhinoceros 3D]] * [[Isadora (software)|Isadora]], a [[Proprietary software|proprietary]] graphic programming environment for [[macOS]] and [[Microsoft Windows]], with emphasis on real-time manipulation of digital video. * [[Kyma (sound design language)]], a visual programming language for sound design used by musicians, researchers, and sound designers. * [[Mama (software)]], a programming language and IDE for building 3D animations and games * [[Max (software)]], a visual programming environment for building interactive, real-time music and multimedia applications ** [[Max/MSP]] ** [[Pure Data]] ** [[nato.0+55+3d]] * [[Nodal (software)|Nodal]], a node-based generative programming software application for music composition * [[Nuke (software)|Nuke]], an object-based visual programming software for [[visual effects]] [[compositing]] by [[The Foundry Visionmongers|The Foundry]] powered by Tcl, Python, and Blink-script. * [[OpenMusic]], a visual programming language for music composition (based on [[Common Lisp Object System]] (CLOS)) applications, and mobile applications * [[Pure Data]] (Pd) is a visual programming language developed for creating interactive computer music and multimedia works. * [[Quartz Composer]], a language for processing and rendering graphical data ({{nowrap|macOS}}) * [[Reaktor]], a DSP and MIDI-processing language by [[Native Instruments]] * [[Scala Multimedia]] Authoring suite and complete multimedia system for AmigaOS and Windows * [[Autodesk Softimage|Softimage]], with ICE Interactive Creative Environment. * [[SynthEdit]], a Synthesizer construction tool using a VPL. * [[TouchDesigner]], visual programming language for real-time multimedia content * [[Virtools]], a middleware used to create interactive 3D experiences * [[vvvv]], a general purpose toolkit with a special focus on real-time video synthesis and programming large media environments with physical interfaces, [[Real-time computing|real-time]] motion graphics, audio, and video. * [[WireFusion]], visual programming environment for creating interactive 3D web presentations === Video games === * [[Babylon.js]] has a node material editor that can be used to build shaders, procedural textures, particle systems and post processing effects.<ref>{{Cite web|title=Babylon.js Node Material Editor|url=https://nme.babylonjs.com/|access-date=2021-01-22|website=nme.babylonjs.com}}</ref> * [[Blender Game Engine]] (Graphical logic editor) * [[Buildbox]] * [[Clickteam|Clickteam Fusion]], a 2D game creation software with event editor system, developed by Clickteam SARL, originally known as Klik n' Play, The Games Factory and Multimedia Fusion 2 * [[Construct (game engine)|Construct]] 2-3 are HTML5-based 2D game editors, developed by Scirra Ltd. ** [[Construct (game engine)#Construct Classic|Construct Classic]] is the previous, DirectX-based open-sourced version of Construct.<ref>[http://www.scirra.com/forum/construct-classic Construct Classic home page]</ref><ref>[http://sourceforge.net/projects/construct/ Construct Classic page on SourceForge]</ref> * [[CryEngine]] has a node-based visual programming language called FlowGraph. * [[Dreams (video game)|Dreams]], which runs on PlayStation, has an extensive visual language to allow players to create any kind of game * [[Game Builder Garage]], a 3D and 2D game creation tool for the [[Nintendo Switch]], developed by [[Nintendo]]. * [[GameMaker Studio]], has a drag-and-drop game creation system developed by YoYo Games. * [[GameSalad]] is a visual game creation tool developed by GameSalad, Inc. * [[GDevelop]] is a visual game creation tool created by Florian Rival (4ian). * [[Godot (game engine)|Godot]] game engine allows game scripts and graphics shaders to be built using node-graph visual programming languages. * [[Human Resource Machine]] is a visual programming-based puzzle game developed by [[Tomorrow Corporation]]. * [[Kodu]], a software designed to program games with a 3D interface developed by Microsoft Research. * [[MakeCode Arcade]], by Microsoft * [[Pixel Game Maker MV]] is an interface-based 2D video game development tool. * [[Rec Room (video game)|Rec Room]] includes a game creation system with a node-based visual programming language called Circuits. * [[Snowdrop (game engine)|Snowdrop]] has a visual scripting system. * [[Stencyl]], a video game creation tool. * [[Unity (game engine)|Unity]] has a visual scripting system as of the ECS release. (Formally known as Bolt) * [[Unreal Engine 4]] has a node-based visual programming language called Blueprints, and also shaders. Many modern video games make use of [[Behavior tree (artificial intelligence, robotics and control)|behavior trees]], which are in principle a family of simple programming languages designed to [[Behavior model|model behaviors]] for [[non-player character]]s. The behaviors are modeled as trees, and are often edited in graphical editors. === Systems / simulation === * [[Analytica (software)|Analytica]], a commercial visual language for decision models based on [[influence diagrams]]. *[[Business Process Execution Language|BPEL (Business Process Execution Language)]], currently a Graphical user based Programming Language used to create orchestration logic for data and web services. It is based on XML, but has a graphical interface for faster coding. * [[Cerbrec Graphbook]], a computing platform that allows anyone to use visual programming to design, audit, and run GPU-intensive workflows * [[DRAKON]], a graphical algorithmic language, a [[Free and open-source software|free and open source]] [[algorithm]]ic visual programming and [[modeling language]] developed as part of the defunct Soviet Union [[Buran program|Buran space program]] * [[Flowcode]] is a graphical programming language to program [[embedded microprocessor]]s * [https://github.com/flydelabs/flyde Flyde] is an open-source visual-programming language that integrates with [[TypeScript|Typescript]] code and can runs from [[Visual Studio Code|VS Code studio]] * [[Function block diagram]]s, used in [[programmable logic controller]]s * [[GNU Radio]], a development toolkit which provides signal-processing blocks to implement software-defined-radios and signal-processing systems * [[KNIME]], the Konstanz Information Miner, is an open source data analytics, reporting and integration platform * [[LabVIEW]], a graphical language designed for engineers and scientists * [[Ladder logic]], a language that simulates relay logic commonly used in [[programmable logic controller]]s * [[MeVisLab]], cross-platform [[application framework]] for [[medical image processing]] and [[scientific visualization]] * [[Microsoft Visual Programming Language]], dataflow language for [[robotics]] programming that is a component of [[Microsoft Robotics Studio]] * [[MindRover]], a robot programming game incorporating a dataflow "wiring" language * [[Minibloq]], visual programming language for [[robotics]] and [[Arduino]] compatible boards * [[MST Workshop]], an interactive visual programming language for creating mathematical solutions, rapid prototyping, two-dimensional and three-dimensional graphic applications * [[Node-RED]]: software system rapid development toolkit * [[Lego Mindstorms NXT#NXT-G|NXT-G]], a visual programming language for the [[Lego Mindstorms NXT]] robotics kit * [[OpenDX]] scientific data visualization using a visual programming language and data flow model * [[OpenWire (library)|OpenWire]] - adds visual dataflow programming abilities to [[Delphi (programming language)|Delphi]] via [[Visual Component Library]] (VCL) components and a graphical editor (homonymous [[OpenWire (binary protocol)|binary protocol]] is unrelated) * [[Orange (software)|Orange]] - An [[open-source software|open-source]], visual programming tool for [[data mining]], statistical [[data analysis]], and [[machine learning]] * [[OutSystems]] language, a visual modeling language to develop and change all layers of business centric web applications * [[Prograph]] - an [[object-oriented programming]] language that uses iconic symbols to represent actions to be taken on data *[[Ptolemy Project]] - a project aimed at modeling and designing real-time [[embedded system]]s. * [[Qucs]] graphical interface to set up simulation of electronic circuit signal and noise behavior * Reallusion - [[iClone]], a 3D software with Lua language and visual programming design * [[Fischertechnik#Robotic process control|ROBO Pro]], a visual programming language for the [[fischertechnik]] robotics kit * [[Scicos]] A graphical language associated with the numerical analysis package [[ScicosLab]] (originally [[SciLab]]) * [[Sequential function chart]], a Petri-net like programming language for [[programmable logic controller]]s * [[Simcenter Amesim]], graphical programming environment for modeling, simulating and analyzing multidomain dynamical systems * [[Simulink]], graphical programming environment for modeling, simulating and analyzing multidomain dynamical systems * [[Stateflow]], a graphical language that includes executable state transition diagrams, flow charts, state transition tables, and truth tables * [[STELLA (programming language)|STELLA]], a VPL for system dynamics modeling * [[Autodesk Softimage#ICE Interactive Creative Environment|Softimage ICE]], a node-based system that is used to create and modify [[3D modeling|3D models]], simulate particles and perform various other tasks * [[Unified Modeling Language]] depicts connectives (arrows) such as 'isA', 'has' as icons; resources can be roles * [[Agilent VEE|VEE]] is a powerful graphical programming environment for automated test, measurement and advanced analysis used in Test Engineering. * [[VisSim]], modeling and [[simulation language]], allows making mathematical models quickly and executing them in real-time === Automation === * [[Automator (software)|Automator]] * [[CiMPLE]], Visual Programming Language by ThinkLABs for teaching robotics * [[webMethods Flow|Flow]] a graphical integration language used in the [[webMethods]] platform * [[Pipeline Pilot]] is a scientific visual and dataflow programming language, and the authoring tool for [[BIOVIA|the Accelrys Enterprise Platform]]. === Data warehousing / business intelligence === * [[Ab Initio Software|Ab Initio]], a tool for [[Extract, transform, load|ETL]] processing by creating graphs * [[Alteryx|Alteryx Designer]], a tool for data processing and analytics incorporating [[SQL]], R, and Python. * [[Apache Nifi]], software project to automate the flow of data between software systems. * [[IBM Cognos Business Intelligence]], is an example for front-end programs in [[business intelligence]] applications, which are used to generate [[SQL]] queries to run against [[RDBMS]] databases * [[IBM InfoSphere DataStage]], an ETL tool * [[Informatica|Informatica Powercenter]] is an ETL tool to design mappings graphically for data load in Data Warehouse systems * [[Microsoft Access]], query design functionality * [[SQL Server Integration Services|Microsoft SQL Server Integration Services (SSIS)]], a platform for data integration and workflow applications * [[Pentaho|Pentaho Data Integration (PDI)]], formerly named Kettle, an open-source ETL tool === Miscellaneous === * [[Bubble (programming language)|Bubble]], for creating production-ready [[web application]]s. * Cube , an esolang to emulate a 3D cube via a 2D text interface {{Cite web |url=https://esolangs.org/wiki/Cube |title=Cube }} * [[Kwikpoint]], an isotype visual translator created by Alan Stillman * [[Morphic (software)]], makes it easier to build and edit graphical objects by direct manipulation and from within programs; the whole [[Self (programming language)]] programming environment is built using Morphic *[[Piet (programming language)|Piet]], an esoteric language, the program is an image whose pixels are the language's elements * ProtoFlux, visual language used in the [[Resonite]] virtual reality system. *[[PWCT]], Free open source visual programming language for software development * Pygmalion, a creative programming environment developed in 1975 by DARPA based on human communication and systems design * [[Shortcuts (app)|Shortcuts]], a visual scripting language developed by Apple for creating macros on [[macOS]], [[iOS]], [[iPadOS]], and [[watchOS]]. * [[StreamBase Systems]], StreamBase EventFlow is a visual programming language for processing streaming events * [[WebML]], is a visual language for designing complex data-intensive Web applications that can be automatically generated * [[Yahoo! Pipes]] is a visual data-flow programming system to process web data<ref>{{Cite web |url=http://pipes.yahoo.com/pipes/ |title=Yahoo! pipes |access-date=2015-01-03 |archive-url=https://web.archive.org/web/20150103090119/http://pipes.yahoo.com/pipes/ |archive-date=2015-01-03 |url-status=dead }}</ref> * [[YAWL]], graphical workflow language === Legacy === * [[AppWare]], also known as MicroBrew, icon based programming for [[classic Mac OS]] and [[Microsoft Windows]] * [[Macromedia Authorware]] - flowchart based programming language * [[Helix (database)|Helix]] and Double Helix, a pioneering database management system for the Apple Macintosh platform, created in 1983 * [[Illumination Software Creator]], a language and IDE for visually creating desktop and mobile software * [[ThingLab]]
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