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World in Flames
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== Production and industrial output == The ability of a Major Power to produce military units is abstracted by three factors. Production points from on-map factory complexes are combined with resource points from on-map natural resources. For each pair of points successfully combined (by railing or shipping a resource-point to a factory), the nation gains a number of build points equal to its production multiplier. This multiplier represents how well geared the nation's industry is towards [[Arms industry|war-time production]]. As the war proceeds, all production-multipliers go up. The build points can be spent to purchase units for land, sea and air warfare.
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