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X-COM: Terror from the Deep
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==Reception== {{Video game reviews | GSpot = 7.2/10<ref name=gs/> | PCGUK = 92%<ref name=pcg/> | PCGUS = 82%<ref>{{cite web|url=http://www.pcgamer.com/reviews/1191.html |title=PC Gamer Online | X-COM: Terror from the Deep |website=[[PC Gamer]] |date=1999-12-11 |access-date=2013-09-02 |url-status=dead |archive-url=https://web.archive.org/web/19991211125844/http://www.pcgamer.com/reviews/1191.html |archive-date=11 December 1999 }}</ref> | PCZone = 94%<ref>''PC Zone'', May 1995</ref> | NGen = {{rating|4|5}}<ref name="NGen7"/> | rev1 = ''[[Computer Game Review]]'' | rev1Score = 97/98/95<ref name=cgr>{{cite web | archive-url=https://web.archive.org/web/19961221191753/http://www.nuke.com/compent/reviews/xcom2/xcom2.htm | url=http://www.nuke.com/compent/reviews/xcom2/xcom2.htm | title=It's Not the Creature from the Black Lagoon. It's a Whole Lot Worse. | author1=Perry, Kevin | author2=Chapman, Ted | author3=Kaiafas, Tasos | work=[[Computer Game Review]] | archive-date=21 December 1996 | url-status=dead }}</ref> }} Together with its predecessor, ''[[UFO: Enemy Unknown]]'', ''Terror from the Deep''{{'}}s sales had passed 1 million copies by March 1997.<ref name=sales>{{cite magazine| author=Coleman, Terry |title=Winter Wonderland |date=March 1997 |issue=152| magazine=[[Computer Gaming World]] | pages=209, 210 }}</ref> The game was received mostly very well by critics. ''[[PC Gamer UK]]'' called it to be "not only a great sequel to ''UFO'' but a superb game in its own right."<ref name=pcg>''PC Gamer'', April 1995</ref> ''[[Computer Game Review]]'' offered a rave review and awarded the game a "Platinum Triad" score.<ref name=cgr /> On the other hand, [[GameSpot]] stated that "apart from new art and a handful of new combat options, this is exactly the same game as ''UFO Defense'', only much more difficult."<ref name=gs>{{cite web |url=http://uk.gamespot.com/pc/strategy/xcomterrorfromthedeep/review.html |title=TFTD review by GameSpot |author=Dulin, Ron |date=1 May 1996 |website=GameSpot |access-date=30 October 2010 |archive-date=9 June 2011 |archive-url=https://web.archive.org/web/20110609234136/http://uk.gamespot.com/pc/strategy/xcomterrorfromthedeep/review.html |url-status=dead }}</ref> ''[[Next Generation (magazine)|Next Generation]]'' felt the same: "In the end, ''X-COM 2'' is still a phenomenal game, and has been scored as such, but it seems so much more could have been accomplished to make this game more than just a carbon copy of an old game."<ref name="NGen7">{{cite magazine|title=DΓ© JΓ VU|magazine=[[Next Generation (magazine)|Next Generation]]|issue=7|publisher=[[Imagine Media]] |date=July 1995|page=74}}</ref> Julian Gollop criticised MicroProse for "some classic mistakes in turn-based games, which is to make the difficulty too tough and the levels too big, long and tedious to get through."<ref>{{cite web|url=http://www.edge-online.com/features/julian-gollop-xcom |title=Julian Gollop on XCOM β Edge Magazine |publisher=Edge-online.com |access-date=2013-09-02}}</ref> According to Jake Solomon, the lead designer of 2012's ''[[XCOM: Enemy Unknown]]'', MicroProse did few new things with the sequel "except made it brutally harder and made the cruise ships four times longer than any human could realistically make," yet still the game "was awesome."<ref>{{cite web|url=http://www.rockpapershotgun.com/2012/02/01/xcom-enemy-unknown-preview/ |title=Know Your Enemy: Firaxis on XCOM, Part 1 |website=[[Rock Paper Shotgun]] |date=2012-07-25 |access-date=2013-09-02}}</ref>
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