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==Use in industry== [[File:Blender 4.4-splash screen.png|thumb|250px|''[[Flow (2024 film)|Flow]]'' on the splash screen of Blender 4.4]] Blender started as an in-house tool for NeoGeo, a Dutch commercial animation company.<ref>{{cite web|url=https://www.blender.org/blenderorg/blender-foundation/history/|title=History|publisher=blender.org|date=2002-10-13|access-date=2012-07-06}}</ref> The first large professional project that used Blender was ''[[Spider-Man 2]]'', where it was primarily used to create animatics and pre-visualizations for the storyboard department.<ref>{{cite web|title=Testimonials|url=https://www.blender.org/features-gallery/testimonials/|archive-url=https://web.archive.org/web/20070221025521/https://www.blender.org/features-gallery/testimonials/|archive-date=February 21, 2007<!--bot=H3llBot-->|type=[[Wayback Machine]]}}</ref> The French-language film ''[[Friday or Another Day]]'' (''{{ill|Vendredi ou un autre jour|fr|vertical-align=sup}}'') was the first 35 mm feature film to use Blender for all the special effects, made on Linux workstations.<ref>{{cite web|url=http://users.skynet.be/mume//vendredi/blender.html|title=blender|publisher=Users.skynet.be|access-date=October 22, 2009|archive-date=November 27, 2011|archive-url=https://web.archive.org/web/20111127112113/http://users.skynet.be/mume//vendredi/blender.html|url-status=dead}}</ref> It won a prize at the [[Locarno International Film Festival]]. The special effects were by Digital Graphics of Belgium.<ref>{{cite web|url=http://www.digitalgraphics.be/?page_id=8&idfiche=vendredi&lang=en|title=Digital Graphics - Friday or Another Day|work=Digitalgraphics.be|access-date=2018-11-08|archive-date=2018-11-08|archive-url=https://web.archive.org/web/20181108144456/http://www.digitalgraphics.be/?page_id=8&idfiche=vendredi&lang=en|url-status=dead}}</ref> [[Tomm Moore]]'s ''[[The Secret of Kells]]'', which was partly produced in Blender by the Belgian studio Digital Graphics, has been nominated for an [[Academy Awards|Oscar]] in the category "[[Academy Award for Best Animated Feature|Best Animated Feature Film]]".<ref>{{cite web|url=http://www.blendernation.com/%E2%80%98the-secret-of-kells%E2%80%99-nominated-for-an-oscar/|archive-url=https://web.archive.org/web/20100205080531/http://www.blendernation.com/%E2%80%98the-secret-of-kells%E2%80%99-nominated-for-an-oscar/|archive-date=2010-02-05|title=The Secret of Kells' nominated for an Oscar!|publisher=blendernation.com|date=2010-02-04}}</ref> Blender has also been used for shows on the [[History (U.S. TV channel)|History Channel]], alongside many other professional 3D graphics programs.<ref>{{cite web|url=http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/|title=Blender on the History Channel at BlenderNation|date=27 September 2006|publisher=Blendernation.com|access-date=October 22, 2009}}</ref> ''[[Plumíferos]]'', a commercial animated feature film created entirely in Blender,<ref>{{cite web|url=http://www.blendernation.com/2006/03/08/blender-movie-project-plumi%cc%81feros/|title=Blender Movie Project: Plumíferos|access-date=February 4, 2007|date=March 8, 2006}}</ref> had premiered in February 2010 in Argentina. Its main characters are [[anthropomorphic]] [[talking animal]]s. Special effects for [[The Beginning (Red Dwarf)|episode 6]] of ''[[Red Dwarf]]'' season X, screened in 2012, were created using Blender as confirmed by Ben Simonds of Gecko Animation.<ref>{{cite web|url=http://www.geckoanimation.com/2012/10/04/smegging-spaceships/|title=Gecko Animation: Smegging Spaceshipes|publisher=Gecko Animation|access-date=2013-08-05|archive-url=https://web.archive.org/web/20131224111054/http://www.geckoanimation.com/2012/10/04/smegging-spaceships/|archive-date=2013-12-24|url-status=dead}}</ref><ref>{{cite web|url=https://bensimonds.com/2012/10/04/red-dwarf-x/|title=Ben Simonds Portfolio - RED DWARF X|date=4 October 2012|publisher=Ben Simonds}}</ref><ref>{{cite web|url=http://www.blendernation.com/2012/10/11/blender-used-for-red-dwarf/|title=Blender used for Red Dwarf|date=October 11, 2012|website=BlenderNation|access-date=October 7, 2019}}</ref> Blender was used for [[previsualization]] in ''[[Captain America: The Winter Soldier]].''<ref> {{cite web|url=https://www.fxguide.com/featured/captain-america-the-winter-soldier-reaching-new-heights/|title=Captain America: The Winter Soldier – reaching new heights|last=Failes|first=Ian|date=May 1, 2014|website=fxguide.com|access-date=October 7, 2019}}</ref> Some promotional artwork for ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' was partially created using Blender.<ref>{{cite web|last=Karon|first=Pavla|url=https://cgcookie.com/articles/max-puliero|title=Max Puliero: "I Use Blender Because It's Powerful, Not Because It's Free"|date=7 December 2017|publisher=CG Cookie|access-date=2019-06-11}}</ref> The [[alternative hip-hop]] group [[Death Grips]] has used Blender to produce music videos. A screenshot from the program is briefly visible in the music video for ''Inanimate Sensation''.<ref>Archived at [https://ghostarchive.org/varchive/youtube/20211211/r5GCn1BKkxg Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20141210053929/https://www.youtube.com/watch?v=r5GCn1BKkxg&gl=US&hl=en Wayback Machine]{{cbignore}}: {{cite web|title=Death Grips - Inanimate Sensation - YouTube|url=https://www.youtube.com/watch?v=r5GCn1BKkxg&feature=youtu.be&t=262|access-date=2020-07-17|website=www.youtube.com| date=9 December 2014 }}{{cbignore}}</ref> The visual effects for the TV series ''[[The Man in the High Castle (TV series)|The Man in the High Castle]]'' were done in Blender, with some of the particle simulations relegated to [[Houdini (software)|Houdini]].<ref>Archived at [https://ghostarchive.org/varchive/youtube/20211211/ZpfUJDxEfz4 Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20190606011758/https://www.youtube.com/watch?v=ZpfUJDxEfz4 Wayback Machine]{{cbignore}}: {{Citation|title=Blender used at VFX studio| date=23 December 2018 |url=https://www.youtube.com/watch?v=ZpfUJDxEfz4|language=en|access-date=2021-10-09}}{{cbignore}}</ref><ref>{{cite web|url=https://barnstormvfx.wistia.com/medias/u6ncrwhp6s|title=The Man in the High Castle, Season 2 VFX|publisher=Barnstorm VFX}}</ref> NASA used Blender to develop an interactive web application [[Experience Curiosity]] to celebrate the 3rd anniversary of the [[Curiosity (rover)|''Curiosity'' rover]] landing on Mars.<ref name="nasa-press-release">{{cite web|url=http://www.nasa.gov/press-release/new-online-exploring-tools-bring-nasas-journey-to-mars-to-new-generation|title=New Online Exploring Tools Bring NASA's Journey to Mars to New Generation|date=5 August 2015|publisher=NASA|access-date=2015-08-07}}</ref> This app<ref name="curiosity-app">{{cite web|url=http://eyes.nasa.gov/curiosity/|title=Experience Curiosity|publisher=NASA's Eyes|access-date=2015-08-07}}</ref> makes it possible to operate the rover, control its cameras and the robotic arm and reproduces some of the prominent events of the [[Mars Science Laboratory]] mission.<ref name="technology-org-nasa-webapp">{{cite web|url=http://www.technology.org/2015/08/11/internet-3d-take-the-curiosity-rover-for-a-spin-right-on-the-nasa-website/|title=Internet 3D: Take the Curiosity Rover for a Spin Right on the NASA Website|date=11 August 2015|publisher=Technology.Org|access-date=2015-08-12}}</ref> The application was presented at the beginning of the [[WebGL]] section on [[SIGGRAPH]] 2015.<ref name="khronos-events-2015-SIGGRAPH">{{cite web|url=https://www.khronos.org/news/events/2015-siggraph|title=Khronos Events – 2015 SIGGRAPH|date=10 August 2015|publisher=Khronos|access-date=2015-08-13}}</ref>{{List entry too long|date=9-2-22}} Blender is also used by [[NASA]] for many publicly available 3D models. Many 3D models on NASA's 3D resources page are in a native .blend format.<ref>{{cite web|url=https://nasa3d.arc.nasa.gov/detail/jpl-vtad-cassini|title=Cassini|author=BSG Web Group|website=nasa3d.arc.nasa.gov}}</ref> The 2015 animated short film ''[[Alike (film)|Alike]]'' was developed using the operating system [[Linux]] and using Blender as primary tool for modeling, animation, rendering, composing and editing.<ref>{{cite web|url=https://alike-short.blogspot.com/p/about.html|title=Alike Production Notes}} Archived at [https://web.archive.org/web/20231122004508/https://alike-short.blogspot.com/p/about.html Wayback Machine]</ref><ref>{{cite web|url=https://www.indiatvnews.com/buzz/life-award-winning-short-film-alike-shows-how-society-crushes-your-creativity-375734|title=Award-winning short film 'Alike' shows how society crushes your creativity|date=5 April 2017 }} Archived at [https://web.archive.org/web/20201026104327/https://www.indiatvnews.com/buzz/life-award-winning-short-film-alike-shows-how-society-crushes-your-creativity-375734 Wayback Machine]</ref> Blender was used for both CGI and compositing for the movie ''[[Hardcore Henry]]''.<ref>{{cite web|url=https://www.blender.org/news/hardcore-henry-using-blender-for-vfx/|title=Hardcore Henry – using Blender for VFX|date=4 May 2016 |publisher=Blender News}}</ref> The visual effects in the feature film ''Sabogal'' were done in Blender.<ref>{{cite web|url=https://www.blendernation.com/2015/05/01/feature-length-film-sabogal/|title=Feature length film: Sabogal|date=May 1, 2015|website=BlenderNation|access-date=October 7, 2019}}</ref> VFX supervisor [[Bill Westenhofer]] used Blender to create the character "[[Murloc]]" in the 2016 film [[Warcraft (film)|''Warcraft'']].<ref>{{cite web|url=https://www.blendernation.com/2016/07/07/blender-used-warcraft-2016-feature-film/|title=Blender Used In Warcraft (2016) Feature Film|last=Richard|first=Kennedy|date=July 7, 2016|website=BlenderNation|language=en-US|access-date=October 7, 2019}}</ref> Director [[David F. Sandberg]] used Blender for multiple shots in ''[[Lights Out (2016 film)|Lights Out]]'',<ref>Archived at [https://ghostarchive.org/varchive/youtube/20211211/ZhJf6Rqffok Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20190216080631/https://www.youtube.com/watch?v=ZhJf6Rqffok&gl=US&hl=en Wayback Machine]{{cbignore}}: {{cite web|url=https://www.youtube.com/watch?v=ZhJf6Rqffok|title=The Homemade VFX in Lights Out|last=Sandberg|first=David F.|author-link=David F. Sandberg|date=November 20, 2016|website=[[YouTube]]|access-date=October 7, 2019}}{{cbignore}}</ref> and ''[[Annabelle: Creation]]''.<ref>Archived at [https://ghostarchive.org/varchive/youtube/20211211/j-k3-8_rKow Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20170528215543/https://www.youtube.com/watch?v=j-k3-8_rKow&gl=US&hl=en Wayback Machine]{{cbignore}}: {{cite web|url=https://www.youtube.com/watch?v=j-k3-8_rKow|title=Annabelle Creation Trailer - Behind The Scenes|last=Sandberg|first=David F.|author-link=David F. Sandberg|date=April 4, 2017|website=[[YouTube]]|access-date=October 7, 2019}}{{cbignore}}</ref><ref>{{cite web|url=https://openvisualfx.com/2017/06/16/interview-with-david-f-sandberg/|title=Interview With David F. Sandberg|date=June 6, 2017|website=openvisualfx.com|access-date=October 7, 2019}}</ref> Blender was used for parts of the credit sequences in ''[[Wonder Woman (2017 film)|Wonder Woman]]''.<ref>{{cite web|url=http://www.artofthetitle.com/title/wonder-woman/|title=Wonder Woman (2017)|publisher=artofthetitle.com|date=2017-06-21|access-date=2017-09-11}}</ref> Blender was used for doing the animation in the film ''[[Cinderella the Cat]]''.<ref>{{cite web|url=http://www.cineuropa.org/ff.aspx?t=ffocusinterview&l=en&tid=3190&did=332380|title=Cinderella the Cat, Interview: Alessandro Rak - Director|publisher=cineuropa.org|date=2017-07-09|access-date=2017-09-11}}</ref> VFX Artist Ian Hubert used Blender for the science fiction film [[Prospect (film)|Prospect]].<ref>{{Citation|title=World Building in Blender - Ian Hubert| date=24 October 2019 |url=https://www.youtube.com/watch?v=whPWKecazgM|language=en|access-date=2022-03-09}}</ref> The 2018 film ''[[Next Gen (film)|Next Gen]]'' was fully created in Blender by Tangent Animation. A team of developers worked on improving Blender for internal use, but it is planned to eventually add those improvements to the official Blender build.<ref>{{Cite news|url=https://www.blendernation.com/2018/08/20/next-gen-blender-production-by-tangent-animation-soon-on-netflix/|title="Next Gen" - Blender Production by Tangent Animation soon on Netflix! - BlenderNation|date=2018-08-20|work=BlenderNation|access-date=2018-09-12|language=en-US}}</ref><ref>Archived at [https://ghostarchive.org/varchive/youtube/20211211/iZn3kCsw5D8 Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20190216080627/https://www.youtube.com/watch?v=iZn3kCsw5D8&gl=US&hl=en Wayback Machine]{{cbignore}}: {{Cite news|url=https://www.youtube.com/watch?v=iZn3kCsw5D8|title=Blender and Next Gen: a Netflix Original - Jeff Bell - Blender Conference 2018|date=2018-11-04|access-date=2018-11-08|language=en}}{{cbignore}}</ref> The 2019 film ''[[I Lost My Body]]'' was largely animated using Blender's Grease Pencil tool by drawing over CGI animation allowing for a real sense of camera movement that is harder to achieve in purely traditionally drawn animation.<ref>{{cite web|url=https://beforesandafters.com/2019/11/30/how-the-i-lost-my-body-filmmakers-used-blender-to-create-their-startling-animated-feature/|title=How the 'I Lost My Body' filmmakers used Blender to create their startling animated feature|date=2019-11-30|access-date=2021-10-04|website=befores & afters|first=Ian|last=Failes}}</ref> [[Ubisoft|Ubisoft Animation Studio]] will use Blender to replace its internal content creation software starting in 2020.<ref>{{cite web|url=https://news.ubisoft.com/en-us/article/353364/Ubisoft-Joins-Blender-Development-Fund-to-Support-Open-Source-Animation|title=Ubisoft Joins Blender Development Fund to Support Open Source Animation|date=2019-07-22|publisher=[[Ubisoft]]|archive-url=https://archive.today/20190723162258/https://news.ubisoft.com/en-us/article/353364/Ubisoft-Joins-Blender-Development-Fund-to-Support-Open-Source-Animation|archive-date=2019-07-23|url-status=live|access-date=2019-07-29}}</ref> [[Khara (studio)|Khara]] and its child company Project Studio Q are trying to replace their main tool, 3ds Max, with Blender. They started "field verification" of Blender during their ongoing production of ''[[Evangelion: 3.0+1.0]]''.<ref>{{cite web|url=https://japanese.engadget.com/2019/08/14/blender-khara/|title=「やっと3Dツールが紙とペンのような存在になる」エヴァ制作のカラーがBlenderへの移行を進める理由とは?(西田宗千佳)|date=2019-08-14|access-date=2019-08-15|website=[[Engadget|Engadget 日本版]]|last=Nishida|first=Munechika|language=ja|trans-title="Finally, 3D tools become something like paper and pen" Why Khara, produced Eva, is moving to Blender? (Nishida Munechika)}}</ref> They also signed up as Corporate Silver and Bronze members of Development Fund.<ref>{{cite web|url=https://www.khara.co.jp/2019/07/30/blender/|title=Blender開発基金への賛同について|date=2019-07-30|access-date=2019-08-15|website=[[Khara (studio)|Khara, Inc.]]|language=ja|trans-title=About supporting Blender Development Fund}}</ref><ref>{{Cite tweet|number=1154003846718468098|user=blender_org|title=The Japanese Anime studios Khara and its child company Project Studio Q sign up as Corporate Silver and Bronze members of Development Fund. They're working on the Evangelion feature animation movie. https://www.khara.co.jp https://studio-q.co.jp #b3d|date=2019-07-24|author=Blender|access-date=2019-08-15}}</ref><ref>{{cite web|url=https://www.blender.org/user-stories/japanese-anime-studio-khara-moving-to-blender/|title=Japanese anime studio Khara moving to Blender|first=Blender|last=Foundation|date=15 August 2019 }}</ref> The 2020 film ''[[Wolfwalkers]]'' was partially created using Blender.<ref>{{cite web|last=Foundation|first=Blender|title="2D Isn't Dead, It Just Became Something Different": Using Blender For Wolfwalkers|url=https://www.blender.org/user-stories/2d-isnt-dead-it-just-became-something-different-using-blender-for-wolfwalkers/|access-date=2021-03-06|website=blender.org|date=2 March 2021 |language=en}}</ref> The 2021 [[Netflix]] production [[Maya and the Three]] was created using Blender.<ref>{{cite web|date=2021-06-16|title=New "Maya and the Three" Made With Blender Series Images Released|url=https://www.blendernation.com/2021/06/16/new-maya-and-the-three-made-with-blender-series-images-released/|access-date=2021-10-28|website=BlenderNation|language=en-US}}</ref> In 2021 [[Sergio Pablos|SPA Studios]] started hiring Blender artists<ref>{{cite web|date=2021-03-24|title=Award Winning SPA Studios Looking for Blender TA's and TD's in Madrid, Spain|url=https://www.blendernation.com/2021/03/24/award-winning-spa-studios-looking-for-blender-tas-and-tds-in-madrid-spain/|access-date=2021-03-28|website=BlenderNation|language=en-US}}</ref> and as of 2022, contributes to Blender Development.<ref>{{Citation|title=FAST GREASE PENCIL - Blender.Today LIVE #182| date=14 February 2022 |url=https://www.youtube.com/watch?v=ODfL-NOPt1Y|language=en|access-date=2022-05-06}}</ref> [[Warner Bros. Animation]] started hiring Blender artists in 2022.<ref>{{cite web|title=Warner Bros. Animation on LinkedIn: #hiring #cganimation #warnerbrosanimation|url=https://www.linkedin.com/posts/warner-bros%2E-animation_hiring-cganimation-warnerbrosanimation-activity-6893232828872556544-nLw6|access-date=2022-02-15|website=www.linkedin.com|language=en}}</ref> VFX company [[Makuta VFX]] used Blender for the VFX for Indian blockbuster [[RRR (film)|RRR]].<ref>{{cite web|last=Foundation|first=Blender|title=Visual Effects for the Indian blockbuster "RRR"|url=https://www.blender.org/user-stories/visual-effects-for-the-indian-blockbuster-rrr/|access-date=2022-06-30|website=blender.org|date=28 June 2022 |language=en}}</ref> Blender was used in several cases for the 2023 film [[Spider-Man: Across the Spider-Verse]]. [[Sony Pictures Imageworks]], the primary studio behind the film's animation, used Blender's Grease Pencil for adding line-work and 2D FX animation alongside 3D models.<ref>{{Cite web |last=Foundation |first=Blender |title=Inklines Across the Spider-Verse (encore) — Blender Conference 2023 |url=https://conference.blender.org/2023/presentations/1928/ |access-date=2024-11-26 |website=Blender Conference 2023 — conference.blender.org |language=en}}</ref><ref>{{Cite web |last=Contreras |first=Stefaan |date=2023-06-10 |title=@scontreras on X |url=https://x.com/scontreras/status/1667482046229356544?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1667482046229356544%7Ctwgr%5Ecf79853fe73d318a3dae1e27498ef0ba9012533e%7Ctwcon%5Es1_c10&ref_url=https%3A%2F%2Fwww.blendernation.com%2F2023%2F06%2F11%2Fblender-used-in-across-the-spiderverse%2F |access-date=2024-11-26 |website=X (Formerly known as Twitter)}}</ref> At 14 years old, Canadian animator Preston Mutanga used Blender to create the Lego-style sequence in the film.<ref>{{Cite web |last=Foundation |first=Blender |title=My Journey Across the Spider-Verse: from Hobbyist to Hollywood — Blender Conference 2023 |url=https://conference.blender.org/2023/presentations/1823/ |access-date=2024-11-26 |website=Blender Conference 2023 — conference.blender.org |language=en}}</ref> Mutanga was recruited after his fan-made Lego-style recreation of the film's teaser caught the attention of the filmmakers.<ref>{{Cite web |last=Bricken |first=Rob |date=2023-06-05 |title=Teen Behind Viral Lego Spider-Verse Trailer Recruited to Help Direct Movie |url=https://gizmodo.com/spider-man-spider-verse-lego-teen-preston-mutanga-1850506037 |access-date=2024-11-26 |website=Gizmodo |language=en-US}}</ref> The 2024 Latvian film ''[[Flow (2024 film)|Flow]]'' (''Straume'') was made entirely in Blender using the EEVEE render engine.<ref>{{Cite AV media |url=https://www.youtube.com/watch?v=fxz6p-QATfs |title=The animation of Flow — Blender Conference 2024 |date=2024-10-24 |last=Blender |access-date=2024-11-26 |via=YouTube}}</ref><ref>{{Cite web |author1=Joe Foley |date=2024-09-15 |title=One of year's best animated films was entirely made in Blender |url=https://www.creativebloq.com/3d/3d-animation/one-of-years-best-animated-films-is-entirely-made-in-blender |access-date=2024-11-26 |website=Creative Bloq |language=en}}</ref> It received two nominations at the [[97th Academy Awards]], winning for [[Academy Award for Best Animated Feature|Best Animated Feature]].<ref name="FlowOscar">{{Cite news |url=https://www.theguardian.com/film/2025/mar/03/oscar-flow-best-animated-feature |title=''Flow'' wins best animated feature Oscar |last=Lee |first=Benjamin |newspaper=[[The Guardian]] |date=2025-03-03 |access-date=2025-03-03 |language=en-GB |issn=0261-3077}}</ref>
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