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==Open projects== {{Main|Blender Foundation#Open projects}} {{Multiple images | direction = vertical | width = 150 | image2 = Sintel poster.jpg | caption2 = ''[[Sintel]]'' promotional poster | image3 = Tos-poster.png | caption3 = ''[[Tears of Steel]]'' promotional poster | image1 = Big buck bunny poster big.jpg | caption1 = ''[[Big Buck Bunny]]'' promotional poster }} Since 2005, every one to two years the Blender Foundation has announced a new creative project to help drive innovation in Blender.<ref>{{cite web|url=https://www.blender.org/about/projects/|title=Blender β Open Projects|publisher=Blender.org|access-date=2019-06-11}}</ref><ref>{{cite web|url=https://cloud.blender.org/open-projects|title=Blender Cloud β Open Projects|publisher=Cloud.blender.org|access-date=2019-06-11|archive-date=2020-10-20|archive-url=https://web.archive.org/web/20201020192521/https://cloud.blender.org/open-projects|url-status=dead}}</ref> In response to the success of the first open movie project, ''[[Elephants Dream]]'', in 2006, the [[Blender Foundation]] founded the Blender Institute to be in charge of additional projects, such as films: ''[[Big Buck Bunny]]'', ''[[Sintel]]'', ''[[Tears of Steel]]''; and ''[[Yo Frankie!]]'', or Project Apricot, an open game utilizing the [[Crystal Space]] [[game engine]] that reused some of the assets created for ''Big Buck Bunny''.
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