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Asheron's Call
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==Post-release== A first expansion, ''Dark Majesty'', was released in 2001. In 2002, the full-fledged sequel ''[[Asheron's Call 2: Fallen Kings]]'' was released, which would be closed in 2005 but then reactivated in 2012. In December 2003, [[Turbine Entertainment Software|Turbine]] purchased the rights to the ''Asheron's Call'' franchise from [[Microsoft]] and assumed full responsibility for content development, customer service, billing and marketing in 2004.<ref>{{Cite web|url=http://www.gamespot.com/news/6085702.html|title=Turbine buys Asheron's Call license back from Microsoft - News at GameSpot|date=August 19, 2009|archive-url=https://web.archive.org/web/20090819180542/http://www.gamespot.com/news/6085702.html|archive-date=2009-08-19}}</ref> A second expansion, ''Throne of Destiny'' - which included a graphics upgrade, new player race and new landmass - was released on July 18, 2005. In addition to the expansion packs, the in-game story was advanced by monthly updates, which introduced new quests and gameplay dynamics as part of the subscription package.<ref>[http://ac.turbine.com/index.php?Itemid=68 Ac.turbine.com] {{webarchive|url=https://web.archive.org/web/20110717113005/http://ac.turbine.com/index.php?Itemid=68 |date=2011-07-17}}</ref> Both expansions included the full version of the game. ''Asheron's Call'' franchise was unique in providing complimentary monthly content updates and "events" that added new quests, skills, landmasses, monsters, gameplay dynamics and bug fixes for all subscribers. Storylines linked multiple episodes to form distinct "story arcs". ''Asheron's Call'' originally charged a monthly subscription fee, which was eventually discontinued. The title then became free to play and in maintenance mode. No further content would be released and there were plans to provide players with the ability to host their own servers.<ref>{{cite web |url=https://www.engadget.com/2014/03/09/massively-exclusive-turbine-on-the-future-of-asherons-call-and/ |title=Massively Exclusive: Turbine on the future of Asheron's Call and the studio |author=Justin Olivetti |date=March 9, 2016 |website=[[Engadget]] |access-date=2016-12-21}}</ref> The last content patch was released on March 4, 2014, and after that the patches were limited to maintenance and bug fixes.<ref>{{cite web|url=http://kotaku.com/15-year-development-on-an-mmo-comes-to-an-end-1535525690|title=15-Year Development On An MMO Comes To An End|last=Plunkett|first=Luke|date=3 March 2014|work=[[Kotaku]]|publisher=[[Gawker Media]]|access-date=8 March 2014|archive-url=https://web.archive.org/web/20140307104806/http://kotaku.com/15-year-development-on-an-mmo-comes-to-an-end-1535525690|archive-date=7 March 2014|url-status=live}}</ref><ref>{{cite web|url=http://www.asheronscall.com/en/content/spring-update-now-available|title=The Spring Update is now available!|date=4 March 2014|work=Asheronscall.com|publisher=[[Turbine, Inc.]]|access-date=8 March 2014|archive-url=https://web.archive.org/web/20140308201721/http://www.asheronscall.com/en/content/spring-update-now-available|archive-date=8 March 2014|url-status=dead}}</ref>
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