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Bitboard
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====Cons==== Bitboard representations have much longer code, both source and object code. Long bit-twiddling sequences are technically tricky to write and debug. The bitboards themselves are sparse, sometimes containing only a single one bit in 64, so bitboard implementations are memory-intensive. Both these issues may increase cache misses or cause cache thrashing. If the processor does not have hardware instructions for 'first one' (or '[[count leading zeros]]') and '[[ONES|count ones]]' (or 'count zeros'), the implementation will be significantly handicapped, as these operations are extremely inefficient to code as assembly language loops.
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