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==== Indie games ==== Browser games were an important platform for the emergence of [[indie game]]s. In the late 1990s and early 2000s, the video game industry had started to coalesce around [[AAA (video game industry)|triple-A]] development, games made by large studios with multi-million dollar budgets. Because of the money involved, the industry took few risks in these major titles, and experimental games were generally overlooked.<ref>{{cite magazine | url =http://www.pcgamer.com/from-shareware-superstars-to-the-steam-gold-rush-how-indie-conquered-the-pc/ | title = From shareware superstars to the Steam gold rush: How indie conquered the PC | first = Richard | last = Cobbett | date = September 22, 2017 | access-date = September 25, 2017 | magazine = [[PC Gamer]] }}</ref> Browser games gave a venue for such titles during the early 2000s, and the broader interest in-browser games by the mid-2000s highlighted several of these titles. Subsequently, a number of early indie games are those based on browser games, such as [[The Behemoth]]'s ''[[Castle Crashers]]'', inspired by Newgrounds' ''[[Alien Hominid]]'' and [[Edmund McMillen]]'s ''[[Super Meat Boy]]'' based on his ''Meat Boy'' browser game.<ref name="gameinformer flash death" /> Other indie developers got their start in browser and Flash games, including [[Vlambeer]], [[Bennett Foddy]], and [[Maddy Thorson]].<ref name="gameinformer flash death" />
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