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Cannon Fodder
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===''Cannon Fodder''=== {{main|Cannon Fodder (video game)}} [[File:Cannon Fodder recruits.png|thumb|New recruits queue near the tombstones.]] Production of ''Cannon Fodder'' began following the completion of the successful strategy game ''[[Mega Lo Mania]]''. Sensible Software wanted to create another strategy game featuring mouse control and the notion of sending troops on missions, but with more action than had been used in ''Mega Lo Mania''. Production began in 1991 but was slowed due to Mega Drive conversions of other games. ''Cannon Fodder'' lost its provisional publisher in the aftermath of owner [[Robert Maxwell]]'s death. As development work resumed, the team gradually reduced the complexity the strategy gameplay in favour of more direct control and action gameplay. In May 1993, Sensible Software found a new publisher in Virgin Interactive, which released the game in November of that year.<ref name="CU preview">''[[CU Amiga]]'', Oct 1993, pp. 65-66</ref> Amiga magazines rated the game positively, widely awarding scores of over 90%, while ''[[Amiga Action]]'' awarded an unprecedented score, calling it the best game of the year.<ref name="Amiga Action 53">Steve McNally, ''[[Amiga Action]]'' (issue 53, Jan 1994), pp. 24-25</ref> Critics praised the fun, addictiveness, music and humour of the game. The game also drew criticism in the ''[[Daily Star (United Kingdom)|Daily Star]]'' for its juxtaposition of war and humour and its use of iconography closely resembling the [[remembrance poppy]].<ref name="star">Jonathan Guy, ''[[Daily Star (United Kingdom)|Daily Star]]'', 26 Oct 1993</ref> ====Ports==== Once [[Sensible Software]] was sold off to [[Codemasters]], the decision was taken to port the game over to the [[Game Boy Color]]. The limit on having two men in your squad and a much smaller playing area meant changes had to be made to the gameplay, mainly to make it easier. Jon Hare described the change as converting "11-a-side football to 5-a-side football".{{Citation needed|date=January 2024}} In 2004, Jon Hare set up a small [[mobile phone]] games team known as Tower Studios. Their first release was ''[[Sensible Soccer (series)|Sensible Soccer]]'' in 2004, followed by ''Cannon Fodder'' in 2005. Both titles were published by [[Kuju Entertainment]]. The games were only playable on certain color models and, due to many keypads' inability to register a diagonal movement, the control systems for both games had to be radically redesigned.
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