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===Struggling releases (2009-2017)=== Despite its successes from the previous decade, Capcom releases several titles that were considered misfires during the 2010s. Both ''[[Resident Evil 5]]'' (2009) and ''[[Resident Evil 6]]'' (2012) were seen to lean far too much into action-oriented gameplay while forgoing the balance with the survivor horror elements of the earlier games in the series.<ref name="ign newer history"/> ''[[Street Fighter V]]'' (2016) was released with very limited single player content and poor online features.<ref>{{cite web |date=April 6, 2016 |title=Capcom Responds to Street Fighter 5's Lack of Content Concerns |url=https://www.gamespot.com/articles/capcom-responds-to-street-fighter-5s-lack-of-conte/1100-6438601/ |access-date=January 31, 2018 |website=[[GameSpot]]}}</ref><ref name="ign newer history"/> ''Street Fighter V'' failed to meet its sales target of 2 million in March 2016.<ref>{{cite web |date=2016 |title=Street Fighter 5 Sales Miss Capcom Target By Huge Margin |url=https://gamerant.com/street-fighter-5-capcom-sales-target-382/ |access-date=January 31, 2018 |website=GameRant}}</ref> Capcom outsourced the next ''[[Devil May Cry]]'' title to [[Ninja Theory]], resulting in ''[[DmC: Devil May Cry]]'' (2013), a re-envisioning of the series that failed to resonate with players.<ref name="ign newer history"/> Other newer IP like ''[[Lost Planet]]'' and ''[[Asura's Wrath]]'' also failed to gain significant audiences, though ''[[Dragon's Dogma]]'' (2012) was one of the few newer titles during this period to be seen as a success.<ref name="ign newer history"/> Capcom partnered with [[Nyu Media]] in 2011 to publish and distribute the Japanese [[independent games|independent]] ([[dōjin soft]]) games that Nyu [[game localization|localized]] into the English language.<ref name="IG: 2011-12"/> The company works with the Polish localization company QLOC to [[Porting of video games|port]] Capcom's games to other platforms;<ref>{{cite web|url=http://www.egmnow.com/articles/news/dustforce-sweeping-onto-xbox-live-arcade-and-psn-for-ps3-vita-january-2014/ |title=Dustforce Sweeping onto Xbox Live Arcade and PSN for PS3, Vita January 2014 |access-date=December 30, 2016 |url-status=live |archive-url=https://web.archive.org/web/20170705094515/http://www.egmnow.com/articles/news/dustforce-sweeping-onto-xbox-live-arcade-and-psn-for-ps3-vita-january-2014/ |archive-date=July 5, 2017 }}</ref> notably, examples are ''[[DmC: Devil May Cry]]''{{'}}s PC version and its [[PlayStation 4]] and [[Xbox One]] remasters, ''[[Dragon's Dogma]]''{{'}}s PC version, and ''[[Dead Rising (video game)|Dead Rising]]''{{'}}s version on PlayStation 4, Xbox One, and PC. In 2012, Capcom came under criticism for controversial sales tactics, such as the implementation of disc-locked content, which requires players to pay for additional content that is already available within the game's files, most notably in ''[[Street Fighter X Tekken]]''. The company defended the practice.<ref>{{cite web|url=http://gamespot.com/news/capcom-defends-on-disc-dlc-report-6369371 |title=Capcom defends on-disc DLC - Report |website=[[GameSpot]] |first=Eddie |last=Makuch |date=April 2, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120404121921/http://www.gamespot.com/news/capcom-defends-on-disc-dlc-report-6369371 |archive-date=April 4, 2012 }}</ref> It has also been criticized for other business decisions, such as not releasing certain games outside of Japan (most notably the ''[[Sengoku Basara]]'' series), abruptly cancelling anticipated projects (most notably ''[[Mega Man Legends 3]]''), and shutting down [[Clover Studio]].<ref>{{cite web|url=https://www.famitsu.com/news/201105/07043348.html|title=稲船敬二氏によるセミナーが開催――クリエイティブへの思い、新会社設立の意図を語る|publisher=ファミ通|date=May 7, 2011|accessdate=April 6, 2021}}</ref><ref>{{cite web|url=http://www.raindropsanddaydreams.co.uk/2013/07/thoughts-on-why-were-probably-not.html|title=Thoughts on why we're probably not getting an English version of Sengoku Basara 4|publisher=Raindrops and Daydreams|date=July 29, 2013|accessdate=April 6, 2021}}</ref><ref>{{cite web|url=https://www.destructoid.com/mega-man-legends-fan-community-releases-documentary-video-to-commemorate-game-s-cancellation-379260.phtml|title=Mega Man Legends fan community releases documentary video to commemorate game's cancellation|publisher=Destructoid|date=August 8, 2016|accessdate=April 6, 2021|archive-date=November 8, 2020|archive-url=https://web.archive.org/web/20201108135131/https://www.destructoid.com/mega-man-legends-fan-community-releases-documentary-video-to-commemorate-game-s-cancellation-379260.phtml|url-status=dead}}</ref> On August 27, 2014, Capcom filed a [[patent infringement]] lawsuit against [[Koei Tecmo Games]] at the Osaka District Court for 980 million yen in damage. Capcom claimed Koei Tecmo infringed a patent it obtained in 2002 regarding a play feature in video games.<ref name="Koei Tecmo Games">{{cite web|url=http://www.eurogamer.net/articles/2014-08-26-capcom-files-lawsuit-against-koei-tecmo-for-patent-infringement |title=Capcom files lawsuit against Koei Tecmo for patent infringement |first=Jeffrey |last=Matulef |website=[[Eurogamer]] |date=August 27, 2014 |url-status=live |archive-url=https://web.archive.org/web/20160816072456/http://www.eurogamer.net/articles/2014-08-26-capcom-files-lawsuit-against-koei-tecmo-for-patent-infringement |archive-date=August 16, 2016 }}</ref> In 2015, the PlayStation 4 version of ''[[Ultra Street Fighter IV]]'' was pulled from the Capcom Pro Tour due to numerous technical issues and bugs.<ref>{{cite web |author=Wesley Yin-Poole |date=June 1, 2015 |title=Capcom pulls PS4 Ultra Street Fighter 4 from its own tournament |url=http://www.eurogamer.net/articles/2015-05-28-capcom-pulls-ps4-version-of-ultra-street-fighter-4-from-its-own-tournament |url-status=live |archive-url=https://web.archive.org/web/20160816091817/http://www.eurogamer.net/articles/2015-05-28-capcom-pulls-ps4-version-of-ultra-street-fighter-4-from-its-own-tournament |archive-date=August 16, 2016 |access-date=July 3, 2016 |website=[[Eurogamer]]}}</ref>
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