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Cel shading
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== In video games == {{Main list|List of cel-shaded video games}} The [[Sega Dreamcast]] title ''[[Jet Set Radio]]'', which was revealed at the 1999 [[Tokyo Game Show]], drew media attention for its cel-shaded style.<ref>{{cite news |title=IGNDC Interviews The Creators of Jet Grind Radio |url=https://www.ign.com/articles/2000/05/26/igndc-interviews-the-creators-of-jet-grind-radio |access-date=12 August 2021 |work=[[IGN]] |date=26 May 2000}}</ref><ref name="TGS-GS">{{cite web|url=http://www.gamespot.com/articles/tgs-sega-shows-jet-set-radio/1100-2461289/ |archive-url=https://web.archive.org/web/20140718194202/http://www.gamespot.com/articles/tgs-sega-shows-jet-set-radio/1100-2461289/|title=TGS: Sega Shows Jet Grind Radio |website=[[GameSpot]] |date=September 19, 1999 |archive-date= July 18, 2014 |access-date=August 12, 2009 |url-status=live}}</ref> It used cel-shading for its characters and its vibrant visual style has had a lasting influence on the use of cel-shading in video games. Since the early 2000s, many notable video games have made use of this style, such as ''[[Cel Damage]]'' (2001), ''[[The Legend of Zelda: The Wind Waker]]'' (2002) and ''[[Ōkami]]'' (2006). Cel shading, in contrast to other visual styles such as photorealism, is often used to lend a more artistic or fantastical element to a video game's environment. In developing ''Ōkami'', director [[Hideki Kamiya]] described his vision for the game's graphics: "I wanted to create a game with the natural beauty of the Japanese countryside... to make a world that was glistening and beautiful."<ref name=":0">{{Cite web|title=Okami – 2004 Developer Interviews|url=http://shmuplations.com/okami/|access-date=2021-06-01|website=shmuplations.com}}</ref> Producer Atsushi Inaba recalls in a 2004 interview that Clover Studios had "abandoned the realistic style" for ''Ōkami'' as they became inspired by traditional Japanese art.<ref name=":0" /> Game studios might choose a style such as cel shading in their development for reasons beyond artistic vision. Cel shaded graphics are usually simple in visual information, which can be useful in some applications. In the case of ''The Legend of Zelda: The Wind Waker'', developer Satoru Takizawa states that using this style allowed to "represent the mechanisms and objects for puzzles [in ''The Wind Waker''] in a more easy-to-understand way."<ref name=":1">{{Cite web|title=Iwata Asks: The Legend of Zelda: The Wind Waker HD |url=https://iwataasks.nintendo.com/interviews/wiiu/wind-waker/0/0/|access-date=2021-06-01|website=iwataasks.nintendo.com}}</ref> Takizawa also argues that photorealistic graphics, in contrast, would have "had the adverse effect of making information difficult to represent game-wise."<ref name=":1" />
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