Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Civilization (video game)
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===''CivNet''=== ''Civilization'' was released with only [[single-player]] support, with the player working against multiple computer opponents. In 1991, Internet or online gaming was still in its infancy, so this option was not considered in ''Civilization''{{'s}} release.<ref name="cgw199307"/> Over the next few years, as home Internet accessibility took off, MicroProse looked to develop an online version of ''Civilization''. This led to the 1995 release of ''Sid Meier's CivNet''. ''CivNet'' allowed for up to seven players to play the game, with computer opponents available to obtain up to six active civilizations. Games could be played either on a turn-based mode, or in a simultaneous mode where each player took their turn at the same time and only progressing to the next turn once all players have confirmed being finished that turn. The game, in addition to better support for [[Windows 3.1]] and [[Windows 95]], supported connectivity through [[Local area network|LAN]], primitive Internet play, modem, and direct serial link, and included a local [[Hotseat (multiplayer mode)|hotseat]] mode. ''CivNet'' also included a map editor and a "king builder" to allow a player to customize the names and looks of their civilization as seen by other players.<ref name="gamespot civnet"/> According to [[Brian Reynolds (game designer)|Brian Reynolds]], who led the development of ''[[Civilization II]]'', MicroProse "sincerely believed that ''CivNet'' was going to be a much more important product" than the next single-player ''Civilization'' game that he and [[Jeff Briggs]] had started working on. Reynolds said that because their project was seen as a side effort with little risk, they were able to innovate new ideas into ''Civilization II''.<ref>{{cite web|url=http://www.kotaku.com.au/2016/02/remembering-civilization-2-20-years-on/ |title=Remembering Civilization 2, 20 Years On |first=Alex |last=Walker |date=February 4, 2016 |access-date=October 4, 2016 |work=[[Kotaku]] |url-status=dead |archive-url=https://web.archive.org/web/20160929234101/http://www.kotaku.com.au/2016/02/remembering-civilization-2-20-years-on/ |archive-date=September 29, 2016 }}</ref> As a net result, ''CivNet'' was generally overshadowed by ''[[Civilization II]]'' which was released in the following year.<ref name="gamespot civnet">{{cite web|url=http://www.gamespot.com/reviews/civnet-review/1900-2558586/ |title=CivNet Review |first=Trent |last=Ward |date=May 1, 1996 |access-date=September 23, 2016 |work=[[GameSpot]] |url-status=live |archive-url=https://web.archive.org/web/20151130033117/http://www.gamespot.com/reviews/civnet-review/1900-2558586/ |archive-date=November 30, 2015 }}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)