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Computer art scene
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==VGA to present day== {{original research|section|date=April 2025}} [[Image:Torak.gif|thumb|250px|256 and 16 color progressive images from 1980s VGA card. [[Dithering]] is used to overcome color limitations.]] In 1987 IBM introduced the VGA card. Early [[Video Graphics Array|VGA]] graphics were "high resolution" images, generally using an 8-bit depth (256 colors) and a resolution of 320x200x256, 360x480x256 (hacked [[Mode X]]), or 640x480x16 colors. VGA was not intended to be displayed via a BBS and the vast majority of the early works in the IBM PC artscene were distributed as coded [[executable]]s called "''loaders''" or "''[[crack intro|intros]]''" rather than raw bitmap images. In fact, it was considered to be "''[[lamer|lame]]''" to release an uncoded VGA work of art from the early- to mid-1990s, a sure indication that your group was not skilled enough to retain a worthy programmer. The advent of custom image viewers developed by groups within the artscene, such as ACiD View and iCEView, began to shift the perception of how VGA art should be distributed and what the accepted practice should be. A coded VGA which did not take any of the advantages of being an executable, like special effects or music, became viewed as an impractical use of disk space—all of this in turn spawned a number of competing image viewers, and even "Viewer Wars" between rival art groups. Talented underground artists such as CatBones continued to help pioneer and define what is now referred to as the "''hirez artscene''", further championing the move away from coded VGA to stand-alone imagery with his impressive artwork. ''Hirez'' today implies higher resolutions than before, such as a 1024x768 pixel canvas or larger, greater depth of color, and is created with much more sophisticated and modern software.
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