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CryEngine
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===CryEngine 3 (3.0–3.5)=== [[Crytek]] introduced CryEngine 3 at the 2009 [[Game Developers Conference]], held from March 25 to March 27 and demonstrated it on the [[Xbox 360]] and [[PlayStation 3]] consoles. The new engine was being developed for use on [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]], and [[Wii U]]. As for the PC platform, the engine is said to support development in DirectX 9, 10, and 11.<ref>{{cite web|title=Crytek Announces CryENGINE 3|publisher=Crytek|url=http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143|archive-url=https://web.archive.org/web/20090323125304/http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143|archive-date=2009-03-23|date=2009-03-11|access-date=2009-03-12}}</ref><ref>{{cite web |url=http://kotaku.com/5168509/pc-gaming-getting-new-crytek-engine-time-to-upgrade |title=PC Gaming Getting New Crytek Engine (Time To Upgrade) |last=Plunkett |first=Luke |publisher=Kotaku |date=2009-03-11 |access-date=2009-03-12 |archive-date=2015-07-17 |archive-url=https://web.archive.org/web/20150717230513/http://kotaku.com/5168509/pc-gaming-getting-new-crytek-engine-time-to-upgrade |url-status=live }}</ref> As of June 1, 2009, it was announced that ''[[Crysis 2]]'' would be developed by Crytek on their brand-new engine.<ref>{{cite web|title=Crysis 2 teaser trailer|publisher=Crytek|url=http://www.crytek.com/games/crysis2/videos|date=2009-06-01|access-date=2009-06-08|archive-date=2015-09-29|archive-url=https://web.archive.org/web/20150929003627/http://www.crytek.com/games/crysis2/videos/|url-status=live}}</ref> CryEngine 3 was released on October 14, 2009.<ref>{{cite web |url=http://www.crytek.com/news/crytek-releases-cryengine%C2%AE-3 |title=Crytek releases CryENGINE 3 |date=2009-10-14 |publisher=Crytek |access-date=2009-11-21 |archive-url=https://web.archive.org/web/20130427024922/http://www.crytek.com/news/crytek-releases-cryengine%C2%AE-3 |archive-date=2013-04-27 |url-status=dead }}</ref> [[File:Cryengine Family Tree 2016.svg|thumb|300x300px|Family tree illustrating the history of CryEngine versions]] On March 1, 2010, a new tech demo of the engine was released for the i3D 2010 symposium, which demonstrates 'Cascaded Light Propagation Volumes for Real Time Indirect Illumination'.<ref>{{cite web|url=http://www.shacknews.com/video/4250/crytek-i3d-2010-tech-demo|title=Crytek 'i3D 2010' Tech Demo|publisher=[[Shacknews]]|date=2011-02-10|access-date=2012-09-08|archive-date=2012-02-19|archive-url=https://web.archive.org/web/20120219093244/http://www.shacknews.com/video/4250/crytek-i3d-2010-tech-demo|url-status=live}}</ref> On June 11, 2011, the [[Australian Defence Force]] revealed that [[Royal Australian Navy|Navy]] personnel would train on a virtual [[Canberra-class landing helicopter dock|landing helicopter dock ship]] made using the CryEngine 3 software.<ref>{{cite web|title=Avatars train on Navy's future ship|publisher=Australian Defence Force|url=http://www.defence.gov.au/minister/Claretpl.cfm?CurrentId=11969|date=2011-06-11|access-date=2011-06-11|archive-date=2011-08-31|archive-url=https://web.archive.org/web/20110831154214/http://www.defence.gov.au/minister/Claretpl.cfm?CurrentId=11969|url-status=live}}</ref> As of July 1, 2011, the Mod SDK version of CryEngine 3 specifically to create custom maps, mods and content for Crysis 2 is available on Crytek's website. Crytek also released a free-to-use version of the CryEngine for non-commercial game development. It was released as of August 17, 2011 under the name CRYENGINE® Free SDK.<ref>{{cite web|title=Free CryENGINE|website=MCV|publisher=develop online|url=http://www.develop-online.net/news/34466/Free-to-use-CryEngine-plans-emerge|date=2010-04-12|access-date=2010-04-12|archive-date=2013-03-25|archive-url=https://web.archive.org/web/20130325053538/http://www.develop-online.net/news/34466/Free-to-use-CryEngine-plans-emerge|url-status=live}}</ref><ref>{{cite web|title=Crytek Releases CryENGINE®3 SDK Free-of-Charge|publisher=Crytek Official Website|url=http://www.crytek.com/news/crytek-releases-cryengine-3-sdk-free-of-charge|date=2011-08-17|access-date=2011-08-25|archive-url=https://web.archive.org/web/20121015034708/http://crytek.com/news/crytek-releases-cryengine-3-sdk-free-of-charge|archive-date=2012-10-15|url-status=dead}}</ref> Crytek announced on September 9, 2011, that they would be using CryEngine 3 to bring the original ''Crysis'' to consoles.<ref>{{cite web|title=CRYTEK AND EA BRING CRYSIS TO CONSOLES|url=http://crytek.com/news/crytek-and-ea-bring-crysis-to-consoles|publisher=Crytek|access-date=2011-10-10|archive-date=2011-10-07|archive-url=https://web.archive.org/web/20111007192823/http://www.crytek.com/news/crytek-and-ea-bring-crysis-to-consoles|url-status=live}}</ref> It was released for Xbox Live and PlayStation Network on October 4, 2011.<ref>{{cite web|title=EA AND CRYTEK DELIVER CRYSIS TO CONSOLES TODAY|url=http://crytek.com/news/ea-and-crytek-deliver-crysis-to-consoles-today|publisher=Crytek|access-date=2011-10-10|archive-url=https://web.archive.org/web/20111007175431/http://www.crytek.com/news/ea-and-crytek-deliver-crysis-to-consoles-today|archive-date=2011-10-07|url-status=dead}}</ref>
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