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Demon Attack
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==Legacy== On the game's success, Fulop responded that he knew the game would do well, but did not think it would do as well as it did.{{sfn|The Video Game Update includes Computer Entertainer|1983|p=37|ref=VGUInterview}} Fulop felt that ''[[Cosmic Ark]]'', his next game at Imagic, was not going to be as strong, noting that he "wasn't hungry in the same way - wasn't into 'making them cry'".{{sfn|Paleotronic|2018|p=62|ref=Paleotronic}} Fulop said that Imagic wanted to make a sequel to ''Demon Attack'', but "I was too stupid to realize the sequel makes a lot more money".{{sfn|Packwood|2022|p=35}} He made other games for the Atari 2600 and later went on to develop games like ''[[Night Trap]]'' and create the popular ''[[Petz]]'' series.{{sfn|Packwood|2022|p=35}} [[Ian Bogost]] and [[Nick Montfort]] in their book ''[[Racing the Beam]]'' (2009) stated that ''Demon Attack'' "broke the mold" of development in console games by having a dedicated artist for game development with Michael Becker's contributions to the game, noting that prior to this, an artist working in game development would only work on the box art or designed a game's printed manual.{{sfn|Montfort|Bogost|2009|p=102}}
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