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Enter the Matrix
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==Development== Plans for a ''Matrix'' video game began in November 1999, following the [[The Matrix (film)|film]]'s release. The Wachowskis had talks with [[Shiny Entertainment]] and [[Konami]] to develop the title around this time.<ref>{{cite web | url=https://www.ign.com/articles/1999/11/13/the-matrix-is-coming | title=The Matrix is Coming | date=November 13, 1999 | access-date=October 4, 2022 | archive-date=October 8, 2022 | archive-url=https://web.archive.org/web/20221008074217/https://www.ign.com/articles/1999/11/13/the-matrix-is-coming | url-status=live }}</ref> At [[E3 2000]], the title was officially announced, with Shiny Entertainment as the developer and their then-owner [[Interplay Entertainment]] as the publisher. The game would be based on the then-untitled [[The Matrix Reloaded|second movie]] and would be released for the [[PlayStation 2]] in 2002, the same year the sequel was due to release.<ref>{{cite web | url=https://www.ign.com/articles/2000/05/12/e3-2000-the-matrix-is-soooooo-real | title=E3 2000: The Matrix is Soooooo Real! | date=May 12, 2000 | access-date=October 4, 2022 | archive-date=October 8, 2022 | archive-url=https://web.archive.org/web/20221008070741/https://www.ign.com/articles/2000/05/12/e3-2000-the-matrix-is-soooooo-real | url-status=live }}</ref> On May 1, 2001, Interplay announced that the game would also be released for the [[Xbox (console)|Xbox]], with [[Microsoft]] paying $5 million to secure a six-month exclusivity deal to release the title on the Xbox before any other console, supply exclusive content for the version, and also securing exclusive online gaming rights to the franchise, however, Interplay would remain as publisher.<ref>{{cite web | url=https://www.ign.com/articles/2001/05/01/has-microsoft-stolen-the-matrix | title=Has Microsoft Stolen the Matrix? | date=May 2001 | access-date=October 4, 2022 | archive-date=October 7, 2022 | archive-url=https://web.archive.org/web/20221007213116/https://www.ign.com/articles/2001/05/01/has-microsoft-stolen-the-matrix | url-status=live }}</ref> Due to financial difficulties, Interplay sold Shiny to [[Atari, Inc. (1993–present)|Infogrames]] in April 2002 for $47 million, with the ''Matrix'' license transferring over. With the delay of the now-named ''The Matrix Reloaded'', the game was now scheduled for a May 2003 release.<ref>{{cite web | url=https://www.ign.com/articles/2002/04/25/infogrames-sees-the-matrix | title=Infogrames Sees the Matrix | date=April 25, 2002 | access-date=October 4, 2022 | archive-date=October 7, 2022 | archive-url=https://web.archive.org/web/20221007175645/https://www.ign.com/articles/2002/04/25/infogrames-sees-the-matrix | url-status=live }}</ref> At E3 2002, the title for the game was officially announced as ''Enter the Matrix'', and would be released for the PlayStation 2, Xbox, GameCube and Microsoft Windows simultaneously. In March 2003, the game was announced to be released on May 15, the same day as ''The Matrix Reloaded''.<ref>{{cite web | url=https://www.ign.com/articles/2003/03/28/the-new-matrix-trailer | title=The New Matrix Trailer | date=March 28, 2003 | access-date=October 4, 2022 | archive-date=October 7, 2022 | archive-url=https://web.archive.org/web/20221007163140/https://www.ign.com/articles/2003/03/28/the-new-matrix-trailer | url-status=live }}</ref> It was also shown off at E3 2003 at the now-named Atari's booth, within the release of the title.<ref>{{cite web | url=https://www.ign.com/articles/2003/05/14/e3-2003-atari-shows-30-plus | title=E3 2003: Atari Shows 30 Plus | date=May 14, 2003 | access-date=October 4, 2022 | archive-date=October 4, 2022 | archive-url=https://web.archive.org/web/20221004154026/https://www.ign.com/articles/2003/05/14/e3-2003-atari-shows-30-plus | url-status=live }}</ref> Overall, ''Enter the Matrix'' took two and a half years to produce on a budget of $20 million, not including marketing expenses or the cost of the extra hour of movie footage.<ref>{{cite web|archive-url=https://web.archive.org/web/20200522012204/https://www.chicagotribune.com/news/ct-xpm-2003-05-16-0305160271-story.html|url=https://www.chicagotribune.com/news/ct-xpm-2003-05-16-0305160271-story.html|title='Enter the Matrix': An alignment of the digital planets|website=[[Chicago Tribune]]|date=May 16, 2003|archive-date=May 22, 2020|access-date=November 10, 2021|last=Pham|first=Alex}}</ref> [[Keanu Reeves]] was said to have made $2.5 million for his voice work on the game.<ref>{{cite web|url=https://www.newspapers.com/article/the-ottawa-citizen/148872672/|archiveurl=https://web.archive.org/web/20240608213405/https://www.newspapers.com/article/the-ottawa-citizen/148872672/|title= Video: Deals even include older films|newspaper=[[The Ottawa Citizen]]|page=112|archivedate=June 8, 2024|date=June 21, 2003|accessdate=June 20, 2024|via=[[Newspapers.com]]}}</ref> In March 2004, with the success of the title, Atari announced that the game would be re-released in Europe under Sony's [[Essentials (PlayStation)|Platinum]], Nintendo's [[Player's Choice]] and Microsoft's [[Platinum Hits|Xbox Classics]] ranges at a new lower price, while the PC version would be re-released as well under Atari's own "Best of Atari" label. The budget PS2 and PC versions were newer versions, which include bonus minigames not found on the original releases.<ref name="Pay Less to Enter the Matrix">{{cite web | url=https://www.ign.com/articles/2004/03/12/pay-less-to-enter-the-matrix | title=Pay Less to Enter the Matrix | date=March 12, 2004 | access-date=October 4, 2022 | archive-date=October 7, 2022 | archive-url=https://web.archive.org/web/20221007175910/https://www.ign.com/articles/2004/03/12/pay-less-to-enter-the-matrix | url-status=live }}</ref><ref>{{cite web | url=https://www.gamespot.com/articles/enter-the-matrix-on-a-budget/1100-6091329/ | title=Enter the Matrix on a budget | access-date=October 4, 2022 | archive-date=October 7, 2022 | archive-url=https://web.archive.org/web/20221007164615/https://www.gamespot.com/articles/enter-the-matrix-on-a-budget/1100-6091329/ | url-status=live }}</ref>
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