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F-Zero (video game)
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===Legacy=== {{See also|List of F-Zero media}} ''F-Zero'' has been credited with being the game that set a standard for the racing genre<ref name="GSreview"/><ref name="Day 5"/> and inventing the "futuristic racing" subgenre of video games.<ref name="cvgReview"/><ref name=top91/><ref name="GS GX review"/> IGN credits the game for having inspired the future creation of numerous racing games inside and out of the futuristic subgenre, including the [[Wipeout (video game series)|''Wipeout'' series]] and ''[[Daytona USA]]''.<ref name="ign review"/><ref name="top97"/> [[Toshihiro Nagoshi]], President of [[Sega]]'s [[Amusement Vision]], stated in 2002 that ''F-Zero'' "actually taught me what a game should be" and that it served as an influence for him to create ''[[Daytona USA (arcade game)|Daytona USA]]'' and other racing games.<ref name="GCAC interview"/> Amusement Vision collaborated with Nintendo to develop ''[[F-Zero GX]]'' and ''[[F-Zero AX|AX]]'', with Nagoshi serving as one of the co-producers for these games.<ref name="GCAC interview"/><ref name="Press Conference"/> ''F-Zero'' has continued to be included in lists of the best SNES video games ever for decades since its release. In 1995, ''Total!'' rated the game 50th on their Top 100 SNES Games summarizing: "Itβs old and basic but this garish futuristic offering still pushes your driving skills to the limit.<ref>{{Cite journal |date=July 1995 |title=Top 100 SNES Games |url=https://archive.org/details/total-43/page/n45/mode/2up |journal=Total! |issue=43 |pages=46 |access-date=March 1, 2022}}</ref> In 1997 ''Electronic Gaming Monthly'' ranked it the 18th best console video game of all time, citing its tight controls, the different handling characteristics of the four craft, and the competitive opponent AI.<ref name=EGM100/> ''IGN'' ranked ''F-Zero'' as the 91st best game ever in 2003, discussing its originality at time of release and as the 97th best game ever in 2005, describing it as still "respected as one of the all-time top racers".<ref name="top91"/><ref name=top97/> ''[[ScrewAttack]]'' placed it as the [[ScrewAttack's Top 10|18th best SNES game]].<ref name="20 SNES Games"/> In 2018, ''[[Complex Networks|Complex]]'' listed F-Zero 31st on its "The Best Super Nintendo Games of All Time."<ref>{{Cite web|title=The Best Super Nintendo Games of All Time|url=https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/|access-date=February 10, 2022|website=Complex|language=en|archive-date=January 16, 2018|archive-url=https://web.archive.org/web/20180116111038/http://www.complex.com/pop-culture/the-100-best-super-nintendo-games/|url-status=live}}</ref> Nintendo initially developed the sequel of the first ''F-Zero'' game for the SNES, although it was broadcast in several versions on the [[St.GIGA]] subscription service for the [[Satellaview]] attachment of the [[Super Nintendo Entertainment System|Super Famicom]] instead.<ref name="ign history"/><ref name="IGN VCreview"/> Using this add-on, players could download games via satellite and save it onto a flash [[Read-only memory|ROM]] cartridge for temporary play.<ref name="History of Zelda"/> The sequel was released under the Japanese names of ''BS F-Zero Grand Prix'' and ''BS F-Zero Grand Prix 2'' during the mid-1990s.{{Efn|name=BS F-Zero|IGN refers to ''BS F-Zero Grand Prix'' as the planned sequel<ref name="IGN VCreview"/> and ''BS F-Zero Grand Prix 2'' as a "special edition"<ref name="F-Zero 2"/> or "semi-sequel"<ref name="ign history"/> to the original game. ''Computer and Video Games'' mentions the planned sequel to ''F-Zero'' was split into these two games.<ref name="BS cvg"/>}} ''BS F-Zero Grand Prix'' contained a new track along with the original 15 tracks from the SNES game and four different playable vehicles. According to ''[[Nintendo Power]]'', the game was under consideration for a North American release via [[Game Pak]].<ref name="np94"/> ''IGN'' states ''BS F-Zero Grand Prix 2'' features one new league containing five tracks, a Grand Prix and a Practice mode.<ref name="F-Zero 2"/><!-- info on the existence of 2-player by CVG is false --> Although the ''F-Zero'' franchise made the transition to 3D graphics on the [[Nintendo 64]] with the release of ''[[F-Zero X]]'' in 1998, Mode 7 graphical effects continued to be used for the [[Game Boy Advance]] (GBA) installments ''[[F-Zero: Maximum Velocity|Maximum Velocity]]'' (2001),<ref name="MV IGNreview"/> ''[[F-Zero: GP Legend (video game)|GP Legend]]'' (2003),<ref name="Legend review"/> and ''[[F-Zero Climax|Climax]]'' (2004).<ref name=nwr/><ref name="siliconera playtest"/> ''F-Zero: Maximum Velocity'' was described by ''GameSpy'' as a hard overhaul of ''F-Zero'' and featured improvements to its graphical effects.<ref name="MVspy rev"/><ref name="GS Velocity review"/> ''[[F-Zero Climax]]'' features expanded backgrounds, improved track detail, and a more distinguishable separation between the course and ground below.<ref name=nwr/> The free [[Online game|online]] racing video game, ''[[F-Zero 99]]'' (2023), was released through the [[Nintendo Switch Online]] (NSO) subscription service.<ref name="99 announce"/> In a similar vein to the NSO exclusives like ''[[Tetris 99]]'' and ''[[Pac-Man 99]]'', the game reuses graphical aesthetics and gameplay, and recontextualizes it as a [[battle royale game|battle royale]] β players choose the same vehicles and tracks from the 1990 game.<ref name="techradar 99"/>
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