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F-Zero X
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== Reception == {{Video game reviews |GR = 87.61%<ref name="game rankings"/> |MC = 85/100<ref name=metacritic/> |Allgame = 4/5<ref name=Allgame /> |Edge = 8/10<ref>{{cite web|url=http://www.lowbrowculture.com/edge/?querytype=publisher&query=nintendo |archive-url=https://web.archive.org/web/20090202142611/http://www.lowbrowculture.com/edge/?querytype=publisher&query=nintendo |archive-date=February 2, 2009 |title=Nintendo | date=12 July 2005 |access-date=September 13, 2008 |publisher=Edge Reviews Database }}</ref> |EGM = 9/10<ref name="EGM112"/> |GamePro = 4.5/5<ref name="GamePro"/> |GSpot = 7.5/10<ref name="GSreview" /> |IGN = 9.1/10<ref name="IGN review"/> |N64 = 91% (JP)<ref name=N64magImport>{{cite magazine | title=F-Zero X | date=September 1998 | issue=19 |pages=54β61 |last=Ashton |first=James |magazine=N64 Magazine | publisher=Future Publishing}}</ref><br/>91% (UK)<ref name=N64mag>{{cite magazine | title=F-Zero X | date=December 1998 | issue=22 |pages=82β87 |last=Price |first=James |magazine=N64 Magazine | publisher=Future Publishing}}</ref> |NGen = 5/5<ref name="NG"/> |rev1 =''[[The Electric Playground]]'' |rev1Score = 8.5/10<ref name=Elplay/> |NLife = 8.7/10<ref name="NintendoLife">{{Cite web |last=Frear |first=Dave |date=March 11, 2022 |title=F-Zero X Review (N64) |url=https://www.nintendolife.com/reviews/n64/f-zero-x |url-status=live |archive-url=https://web.archive.org/web/20220313134046/https://www.nintendolife.com/reviews/n64/f-zero-x |archive-date=March 13, 2022 |access-date=March 13, 2022 |website=[[Nintendo Life]]}}</ref> | award1Pub = ''[[Electronic Gaming Monthly]]'' | award1 = Game of the Month<ref name="EGM112"/> }} Critical reception of ''F-Zero X'' was overall positive. The game has an aggregate average of 87.61% based on 15 reviews at [[GameRankings]], and a metascore of 85 at [[Metacritic]].<ref name="game rankings"/><ref name=metacritic/> Critics generally praised its fast gameplay, abundance of courses and vehicles, keeping a high framerate with up to thirty racers on screen at the same time, and track design.<ref>{{Cite news|last=Guido|first=Robb |title=Stocking stuffers for gaming fans|newspaper=[[St. Petersburg Times]]|page=13 |date=November 30, 1998}}</ref> However, the lack of graphical detail has been widely criticized.<ref name="metacritic"/> [[Peer Schneider]] of ''[[IGN]]'' described the gameplay as "god-like", "hair-splitting" speed;<ref name="preview"/><ref name="SW97 IGN Look"/> and he considered the game to rival its predecessor ''[[Wave Race 64]]'' with its "perfectly fine-tuned controls and a fresh approach to racing".<ref name="IGN review"/> It received the Game of the Month award for November 1998 from ''[[Electronic Gaming Monthly]]''. An editor stated that "the graphics may be simple, but they're smooth and the action is fast".<ref name="EGM112"/> ''[[Next Generation (magazine)|Next Generation]]'' stated: "From the rocking guitar tunes (courtesy of the same composer who created the original's music) to the insanely addictive Grand Prix races, the game is a blast."<ref name=NG/> ''[[Allgame]]'' described the graphical detail as "certainly not up to Nintendo's usual standards".<ref name=Allgame/> ''[[GameSpot]]'' criticized the low polygon count on the vehicles "particularly uninspiring" and saying that the "track detail is also very limited, giving the track a spartan feel to it".<ref name="GSreview" /> Although the optimizations are strict, critics exalted the steady rate of 60 [[frames per second]], which some thought made up for the lack of graphical detail with little room for improvement.<ref name="IGN review"/><ref name="preview"/><ref name=Allgame/> ''[[The Electric Playground]]'' found the framerate to give "the game a major boost in the feel department [making it] seem like your vehicle is bursting through the sound barrier".<ref name=Elplay/> According to ''[[GameSpot]]'', ''F-Zero X'' became the first racing game to run at 60 frames per second with up to 30 vehicles on screen at the same time, but in order to keep the frame rate, polygon counts on the vehicles, textures and track detail are sacrificed.<ref name="GSreview"/> ''EGM'' considered the music "really good with some excellent remixes of the old ''F-Zero'' tunes",<ref name="EGM112"/> and [[Computer and Video Games|''CVG'']] called the music dreadful.<ref name="cvg review"/> ''[[The Electric Playground]]'' said it goes hand-in-hand to the simulation of speed in the game, but that "I wouldn't in a million years buy music like this to listen to".<ref name=Elplay/><!-- discuss about the comic-book style? --> ''[[GameSpot]]''{{'}}s retrospective review gave it 6.5/10, calling it "the black sheep of the series" when compared with the other ''F-Zero'' games in "visual style and technical flair".<ref name="gspot review"/> ''IGN'' described it as an exceptional update to the original game that "only suffers under its generic look". Peer Schneider believed that unlike the original, it "is not about showing off graphics or sound capabilities{{mdash}}it's all about gameplay".<ref name="IGN review"/> In 2009, ''[[Official Nintendo Magazine]]'' praised the game, ranking it 39th on a list of greatest Nintendo games.<ref>{{cite web | author=East, Tom | date=February 24, 2009 | title=100 Best Nintendo Games: Part 4 | url=http://www.officialnintendomagazine.co.uk/article.php?id=7276 | work=[[Official Nintendo Magazine]] | publisher=[[Future plc]] | access-date=September 9, 2022| archive-url=https://web.archive.org/web/20090226213643/http://www.officialnintendomagazine.co.uk/article.php?id=7276 | archive-date=February 26, 2009 }}</ref> Nintendo sold 383,642 units of ''F-Zero X'' in North America and 97,684 units in Japan.<ref name="shrineofdata"/><ref name="jpn charts"/> In its first week of sale in Japan, 56,457 copies were sold,<ref name="sider"/> but only about one fifth of that in the following week reportedly due to the Nintendo 64 having had a small dedicated fanbase there.<ref name="Sales Plummet"/> ''F-Zero X'' was named as a finalist by the [[Academy of Interactive Arts & Sciences]] for "[[D.I.C.E. Award for Racing Game of the Year|Console Racing Game of the Year]]" during the [[2nd Annual Interactive Achievement Awards]].<ref name="AIAS">{{cite web |title=Second Interactive Achievement Awards - Console |url=http://www.interactive.org:80/iaa/finalists_console.html |website=Interactive.org |publisher=Academy of Interactive Arts & Sciences |access-date=28 December 2022 |archive-url=https://web.archive.org/web/19991011020746/http://www.interactive.org:80/iaa/finalists_console.html |archive-date=October 11, 1999}}</ref> {{Clear}}
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