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FastTracker 2
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=== Patterns === Patterns are essentially sheets of music where the musician is able to arrange the actual musical score. A pattern consists of several rows (64 by default, 1024 maximum) and is divided to columns ("tracks"). Each row can have one note in every track. A note can look like the following: C#4 02 20 R11 This means the note is a C#-note on the [[chromatic scale]], played at the 4th octave (according to the [[scientific pitch notation]]), with instrument number 2. The next column is the volume setting on a 00<sub>H</sub>-40<sub>H</sub> hexadecimal scale, and the last column enables a variety of effects to be applied to the sound (in this case, retriggering). A song consists of a collection of different patterns which can be played in a user-defined order to create the final song structure.
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