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Fast chess
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=== Bullet === Bullet chess games have less than three minutes per player, based on a 40-move game;<ref name="bullet">{{cite web | url=https://www.chessclub.com/user/help/bullet | title=ICC Help: bullet | publisher=ICC | access-date=6 October 2016}}</ref><ref name="chess.com">{{cite web | url=https://support.chess.com/customer/portal/articles/1444851-why-are-there-three-different-ratings-in-live-chess- | archive-url=https://web.archive.org/web/20180818214410/https://support.chess.com/customer/portal/articles/1444851-why-are-there-three-different-ratings-in-live-chess- | url-status=dead | archive-date=18 August 2018 | title=Why are there three different ratings in Live Chess? | publisher=chess.com | access-date=6 October 2016}}</ref> some chess servers rate one-minute-per-player games separately.<ref name="one-minute">{{cite web | url=https://www.chessclub.com/user/help/one-minute | title=ICC Help: one-minute | publisher=ICC | access-date=6 October 2016}}</ref> Lower time controls are called "hyperbullet" and "ultrabullet" for 30-second-per-player and 15-second-per-player games, respectively.<ref>{{cite web |last1=Barden |first1=Leonard |title=Chess: Magnus Carlsen showcases his bullet skills with 11 straight wins |url=https://www.theguardian.com/sport/2020/nov/06/chess-magnus-carlsen-showboats-his-bullet-skills-with-11-straight-wins |website=The Guardian |access-date=15 February 2021 |date=6 November 2020}}</ref><ref>[[Lichess]] terminology with periodic tournaments.</ref> Other common time-control options for bullet games include two minutes with one-second increment, one minute with a two-second increment, or one minute with one-second increment. The term ''lightning'' can also be applied to this variant.<ref>American Heritage® Dictionary of the English Language, Fifth Edition. Copyright © 2016 by Houghton Mifflin Harcourt Publishing Company. Published by Houghton Mifflin Harcourt Publishing Company. All rights reserved.</ref> The use of increment in bullet chess is primarily to avoid issues with [[Latency (engineering)|latency]], as well as to discourage playing from a lost position in order to win on time (also known as "dirty flagging"). Online bullet chess avoids practical problems associated with live bullet chess, particularly players accidentally knocking over the pieces. Playing online also allows [[Premove|premoving]], or committing to a move before the opponent has taken their turn, which allows for more moves to be played in online than in live games.<ref>{{cite web |title=What are premoves and how do they work? |url=https://support.chess.com/article/642-what-are-premoves-and-how-do-they-work |website=Chess.com Member Support and FAQs}}</ref>
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