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Final Fantasy XII
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===Setting=== {{main|Ivalice}} ''Final Fantasy XII'' is set within the land of [[Ivalice]] during an age when "magic was commonplace" and "airships plied the skies, crowding out the heavens". At this time, magicite, a magic-rich mineral, is commonly used in magic spells<ref>Sage Knowledge 12 of 78 (Hybrid Gator Bestiary entry) Magicite - Common name for stones containing magickal power, or as it is commonly manifest, Mist. {{cite video game|title=Final Fantasy XII |developer=Square Enix |date=October 31, 2006 |platform=PlayStation 2}}</ref> and in powering airships—a popular form of transportation in Ivalice.<ref>Sage Knowledge 14 of 78 (Steeling Bestiary entry) Airships - Currently, they are one of the most popular forms of transportation in Ivalice. {{cite video game|title=Final Fantasy XII |developer=Square Enix |date=October 31, 2006 |platform=PlayStation 2}}</ref> Ivalice is divided into three continents:<ref name="sleipnir">Sage Knowledge 29 of 78 (Sleipnir Bestiary entry)<br />Ivalice - The region consisting of the three continents of Valendia, Ordalia, and Kerwon, blessed throughout with verdant natural landscapes and climatic conditions supporting a great variety of life. {{cite video game|title=Final Fantasy XII |developer=Square Enix |date=October 31, 2006 |platform=PlayStation 2}}</ref> Ordalia, Valendia, and Kerwon.{{sfn|Instruction manual|2006|pp=12}} Ordalia is located in the western part of Ivalice. The Rozarrian Empire makes its home in the vast inland plains of this continent as the eastern portion of it is largely desert and "jagd"—lawless regions so rich in Mist, the ethereal manifestation of magicite, that airships cannot function.<ref>Sage Knowledge 30 of 78 (Urstrix Bestiary entry) Ordalia - Continent on the western edge of Ivalice. The vast plains in the interior are home to the great Rozarrian Empire. To the east of Rozarria, the land is arid and largely desert. {{cite video game|title=Final Fantasy XII |developer=Square Enix |date=October 31, 2006 |platform=PlayStation 2}}</ref> Valendia is the home of Imperial Archadia, where lush highlands dot the landscape.{{sfn|Scenario Ultimania|2006|loc=Japan|pp=44–45}} Central to the story is Dalmasca, a small kingdom between the two continents and empires. Located in the middle of the Galtean Peninsula of Ordalia, Dalmasca is surrounded by an expanse of desert. The temperate climate of Dalmasca differs from the cold environs of Kerwon to the south and the lush plains of Valendia and Ordalia.{{sfn|Scenario Ultimania |2006|loc=Japan|pp=48–49}} During this time, Ivalice is beset by the pending war between the forces of Rozarria and Archadia. Caught between the two powerful Empires, Dalmasca and a number of smaller nations have already been subjugated by Archadia two years before the game begins.
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