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== History == GameMaker was originally developed by [[Mark Overmars]]. The program was first released on 15 November 1999 under the name of Animo (at the time, it was just a graphics tool with limited visual scripting capabilities).<ref>{{Cite book |url=https://books.google.com/books?id=-5OFAwAAQBAJ&pg=PA5|title=Getting Started with Game Maker |last=Ford |first=Jerry Lee Jr. |date=1 June 2009 |publisher=Cengage Learning |isbn=978-1435455214 |language=en}}</ref> The first versions of the program were being developed in [[Delphi (software)|Delphi]].<ref>{{cite web |url=http://www.desura.com/engines/game-maker |title=Game Maker Studio engine |publisher=Desura |access-date=29 May 2013}}</ref> Subsequent releases saw the name changed to Game Maker and software moving towards more general-purpose 2D game development. Versions 5.0 and below were [[freeware]]; version 5.1 introduced an optional registration fee; version 5.3 (January 2004) introduced a number of new features for registered users, including [[particle system]]s, networking, and possibility to extend games using DLLs.<ref>{{Cite web |url=http://www.gamemaker.nl:80/registration.html |archive-url=https://web.archive.org/web/20040110215821/http://www.gamemaker.nl:80/registration.html |url-status=dead |archive-date=10 January 2004 |title=Game Maker Pages |date=10 January 2004|access-date=8 May 2018}}</ref> Version 6.0 (October 2004) introduced limited functionality for use of 3D graphics, as well as migrating the runtime's drawing pipeline from [[Visual Component Library|VCL]] to [[DirectX]].<ref name=":0">{{cite book |title=Getting Started with Game Maker|url=https://books.google.com/books?id=0cs4Jv7ik5gC&pg=PA11 |last=Ford |first=Jerry |publisher=Course Technology, a part of Cengage Learning |year=2010 |isbn=978-1-59863-882-0 }}</ref> Growing public interest led Overmars to seek help in expanding the program, which led to partnership with YoYo Games in 2007.<ref>{{Cite book |url=https://books.google.com/books?id=NUFIBQAAQBAJ&pg=PA341|title=A Brief History Of Video Games: From Atari to Virtual Reality |last=Stanton |first=Rich |date=23 July 2015 |publisher=Little, Brown Book Group |isbn=9781472118813 |language=en}}</ref> From this point onward, development was handled by YoYo Games while Overmars retained a position as one of the company's directors.<ref>{{Cite book |url=https://books.google.com/books?id=PLdsEjKnt5AC&pg=PR16|title=The Game Maker's Apprentice: Game Development for Beginners |last1=Habgood |first1=Jacob |last2=Overmars |first2=Mark |date=31 December 2006 |publisher=Apress |isbn=978-1-4302-0159-5}}</ref> Version 7.0 was the first to emerge under this partnership. The first macOS compatible version of program was released in 2009,<ref>{{Cite book |url=https://books.google.com/books?id=-5OFAwAAQBAJ&pg=PR14|title=Getting Started with Game Maker |last=Ford |first=Jerry Lee Jr. |date=1 June 2009 |publisher=Cengage Learning |isbn=978-1435455214 |language=en}}</ref> allowing games to be made for two operating systems with minimal changes. Version 8.1 (April 2011) saw the name changed to GameMaker (lacking a space) to avoid any confusion<ref>{{cite web |url=http://www.diygamer.com/2010/04/original-gamemaker/ |title=The Original Game-Maker |last1=Eric-Jon Rössel |first1=Tairne |date=30 April 2010 |archive-url=https://web.archive.org/web/20140301005957/http://www.diygamer.com/2010/04/original-gamemaker/ |archive-date=1 March 2014 |access-date=15 January 2015}}</ref> with the 1991 software ''[[Game-Maker]]''. This version also had the runtime rewritten in C++ to address performance concerns<ref name=":1">{{cite book |url=https://books.google.com/books?id=5UAIAAAAQBAJ|title=Getting Started with Game Maker |last=Ford |first=Jerry |date=2009 |publisher=Cengage Learning |isbn=978-1133168966 |page=333}}</ref>{{failed verification|date=July 2020}}{{contradictory inline|reason=It's impossible that a 2009 book said what 8.1, which came out in 2011, did.|date=July 2020}} with previous versions. September 2011 saw the initial release of "GameMaker: HTML5" - a new version of software with capability to export games for web browsers along with desktop.<ref name="Rose">{{Cite news |url=https://www.gamedeveloper.com/business/yoyo-games-releases-gamemaker-html5-tools |title=YoYo Games Releases GameMaker: HTML5 Tools |last=Rose |first=Mike|access-date=8 May 2018 |language=en}}</ref> GameMaker: Studio entered public beta in March 2012<ref name="Rose"/> and enjoyed a full release in May 2012.<ref>{{Cite news |url=https://venturebeat.com/2012/05/22/yoyo-games-unveils-gamemaker-studio-for-cross-platform-development/ |title=YoYo Games unveils GameMaker: Studio for cross-platform development |date=22 May 2012 |work=VentureBeat|access-date=8 May 2018 |language=en-US}}</ref> Initial supported platforms included Windows, Mac, HTML5, Android, and iOS. Additional platforms and features were introduced over the years following;<ref>{{Cite news |url=https://csanyk.com/2012/09/game-maker-studio-1-1-released/ |title=Game Maker Studio 1.1 released - csanyk.com |date=6 September 2012 |work=csanyk.com|access-date=8 May 2018 |language=en-US}}</ref><ref>{{Cite news |url=https://venturebeat.com/2013/08/27/yoyo-games-updates-its-game-tools-to-speed-development-time/ |title=YoYo Games updates GameMaker: Studio to speed development time |date=27 August 2013 |work=VentureBeat|access-date=8 May 2018 |language=en-US}}</ref><ref>{{Cite news |url=https://jeux.developpez.com/actu/71823/GameMaker-est-disponible-en-version-1-3-et-apporte-un-nouveau-debogueur-et-le-support-des-consoles-de-Sony/ |title=GameMaker est disponible en version 1.3 et apporte un nouveau débogueur et le support des consoles de Sony |work=Developpez.com|access-date=8 May 2018 |language=fr-FR}}</ref><ref>{{Cite web |url=http://www.gamemakerblog.net/welcome-to-gamemaker-studio-1-4/ |archive-url=https://web.archive.org/web/20160618133327/http://www.gamemakerblog.net/welcome-to-gamemaker-studio-1-4/ |url-status=dead |archive-date=18 June 2016 |title=Welcome to GameMaker: Studio 1.4 {{!}} GameMaker Blog|date=18 June 2016|access-date=8 May 2018}}</ref> Late 2012 there was an accident with anti-piracy measures misfiring for some legitimate users.<ref>{{cite web|url=http://www.develop-online.net/news/42651/GameMaker-fixes-anti-piracy-bug-afflicting-users|title=Gamemaker anti-piracy bug destroys developer assets | Game Development | News by Develop|last=Chapple|first=Craig|date=29 November 2012|website=Develop|publisher=Intent Media|archive-url=https://web.archive.org/web/20130127181539/http://www.develop-online.net/news/42651/GameMaker-fixes-anti-piracy-bug-afflicting-users|archive-date=27 January 2013|url-status=dead|access-date=28 April 2019}}</ref> In February 2015, GameMaker was acquired by [[Playtech]] together with YoYo Games. Announcement reassured that GameMaker will be further improved and states plans to appeal to broader demographic, including more advanced developers.<ref name=":2" /><ref>{{Cite web |url=http://www.yoyogames.com/playtech |archive-url=https://web.archive.org/web/20150326191637/http://www.yoyogames.com/playtech |url-status=dead |archive-date=26 March 2015 |title=YoYo Games is Acquired by Playtech plc {{!}} YoYo Games|date=26 March 2015|access-date=8 May 2018}}</ref> November 2016 saw the initial release of GameMaker Studio 2 beta,<ref>{{Cite news |url=https://www.pcgamesn.com/gamemaker-studio-2-beta |title=GameMaker Studio 2 enters beta |work=PCGamesN|access-date=8 May 2018}}</ref> with full release in March 2017.<ref>{{Cite web |url=http://www.gamefromscratch.com/post/2017/03/09/GameMaker-Studio-2-Released.aspx |title=GameMaker Studio 2 Released |last=GameFromScratch.com |first=Copyright |website=www.gamefromscratch.com|date=9 March 2017 |access-date=8 May 2018}}</ref> This version sports a completely redesigned IDE (rewritten in C#<ref>{{Cite web |url=http://www.gamesauce.biz/2017/04/05/gamemaker-studio-2-remade-stay-date/ |title=GameMaker Studio 2: Remade to Stay Up-to-date - Gamesauce: Global Inspiration for Game Developers |website=www.gamesauce.biz |language=en-US|access-date=8 May 2018}}</ref>) and a number of new editor and runtime features. In August 2020, major update 2.3 was released, bringing a host of new features to IDE, runtime, and the scripting language.<ref>{{cite web |last1=Miller |first1=George |title=YoYo Games launches GameMaker Studio 2 version 2.3 |url=https://europeangaming.eu/portal/latest-news/2020/08/20/76397/yoyo-games-launches-gamemaker-studio-2-version-2-3/ |website=European Gaming Industry News |date=20 August 2020}}</ref> In January 2021, [[YoYo Games]] was sold to [[Opera Software]] for roughly 10 million [[USD]]. The development team of GameMaker remains the same, and has not caused any major development changes to GameMaker Studio.<ref>{{cite web| url = https://www.destructoid.com/stories/opera-bought-the-owner-of-gamemaker-for-its-new-gaming-division-617344.phtml| title = Opera bought the owner of GameMaker for its new gaming division – Destructoid| date = 20 January 2021}}</ref><ref>{{cite web| url = https://venturebeat.com/2021/01/20/opera-acquires-yoyo-games-for-10-million-and-launches-opera-gaming-division/| title = Opera acquires YoYo Games for $10 million and launches Opera Gaming division {{!}} VentureBeat| date = 20 January 2021}}</ref><ref>{{cite press release| url = https://www.prnewswire.com/news-releases/opera-acquires-yoyo-games-launches-opera-gaming-301211728.html| title = Opera Acquires YoYo Games, Launches Opera Gaming}}</ref> In August 2021, YoYo Games announced that they would be changing their licenses to offer a free version of the GameMaker engine.<ref>{{cite web |last1=Dealessandri |first1=Marie |title=oYo Games streamlines GameMaker licenses, offers new free version |url=https://www.gamesindustry.biz/articles/2021-08-10-yoyo-games-streamlines-gamemaker-licenses-offers-new-free-version |website=gamesindustry.biz |date=10 August 2021 |publisher=Gamer Network Limited, a ReedPop company}}</ref> In January 2022, YoYo Games changed GameMaker Studio 2's numbering scheme so the version corresponds to the year and the month it was released (For example, 2022.1 for January 2022).<ref>{{Cite web |title=Version 2022.1 Release & "Feather" Reveal |url=https://gamemaker.io/en/blog/release-2022-1 |access-date=2022-07-29 |website=GameMaker |language=en}}</ref> In April 2022, YoYo Games dropped the ''GameMaker Studio 2'' name in order to match its new version numbering scheme, changing it to simply GameMaker.<ref>{{Cite web |title=GameMaker Brand Guidelines {{!}} Download The PDF |url=https://gamemaker.io/en/legal/brand |access-date=2022-07-29 |website=GameMaker |language=en}}</ref>
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