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GamePro
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===Rating scale=== At first, games were rated by five categories: Graphics, Sound, Gameplay, FunFactor, and Challenge.<ref name="GPro88">{{cite magazine|date=January 1996|title=Cart Queries|url=https://archive.org/details/GamePro_Issue_078_January_1996/page/n17/mode/2up|magazine=GamePro|publisher=[[International Data Group|IDG]]|issue=78|page=17|quote=... back then the Control category was called Gameplay ...}}</ref> Later the "Challenge" category was dropped and the "Gameplay" category was renamed "Control".<ref name="GPro88"/> The ratings were initially on a scale of 1.0 to 5.0, in increments of 0.5, but a possible 0.5 score was later added. The first game to receive such a score was ''[[Battle Arena Toshinden URA]]'' for the [[Sega Saturn]]. Starting in October 1990, each score was accentuated with a cartoon face (The Gamepro Dude) depicting different expressions for different ratings.<ref>{{cite magazine|date=January 1997|title=The Magazine Biz|url=https://archive.org/details/GamePro_Issue_100_Volume_09_Number_01_1997-01_IDG_Publishing_US/page/n25/mode/2up|magazine=GamePro|publisher=[[International Data Group|IDG]]|issue=100|page=24}}</ref> The ratings faces remained in use until about 2002. ''GamePro''{{'}}s reviews became esteemed enough that some games would display their ''GamePro'' ratings on their retail boxes. After 2002, the category system was eliminated in favor of a single overall rating for each game on a scale of 1.0 to 5.0 stars. A graphic of five stars were shown alongside the written review. The number of stars a game earned was indicated by the number of solid stars (e.g., a game's 4-star rating was represented by showing 4 solid stars and one hollow star). No game ever received less than one star. An Editors' Choice Award was given to a game that earned either 4.5 or 5.0 stars.
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