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Game Boy Player
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==Compatibility== The Game Boy Player supports the following: [[File:Gbawa gbp.jpg|thumb|The Wireless Adapter plugged in to a Game Boy Player]] *'''[[List of Game Boy Advance games|Game Boy Game Paks]]''': Compatible with most [[List of games for the original Game Boy|Game Boy]], [[List of Game Boy Color games|Game Boy Color]], and [[List of Game Boy Advance games|Game Boy Advance]] games. Game Boy games can be played using the same [[Game Boy Color#Color palettes|selectable color palettes]] as on the Game Boy Color, Game Boy Advance and Game Boy Advance SP. Games with compatibility issues are listed below. *'''[[Nintendo e-Reader|e-Reader]]''': Compatible with the e-Reader accessory, as well as all classic games, ''[[Mario Party-e]]'', ''[[Super Mario Advance 4: Super Mario Bros. 3-e]]'', ''[[Animal Crossing-e]]'', and ''[[Pokémon Battle-e]]'' cards. *'''[[GameCube – Game Boy Advance link cable]]''': By plugging it into a GameCube controller port, a GBA or GBA SP can be used as a substitute for a GameCube controller. By inserting a cable into the GBA link cable port and the GameCube controller plug into a second GameCube or a Wii, the Game Boy Player can be used to connect to a GameCube game. *'''[[Game Boy Advance Wireless Adapter|Wireless Adapter]]''': The GBP fully supports the use of a Wireless Adapter, and will work with [[Game Boy Advance Wireless Adapter#Compatible games|all games compatible with the accessory]]. ===Compatibility issues=== The instruction manual for the Game Boy Player specifically mentions that "A few original Game Boy Game Paks may have display or sound problems," and that "Motion sensor [...], rumble feature and [[infrared]] feature Game Paks will not work with the ''Game Boy Player''."<ref name="Nintendo.com - Game Boy Player Instruction Manual">{{cite web |title=Nintendo.com - Game Boy Player Instruction Manual |url=https://www.nintendo.com/consumer/downloads/gbplayer_trilingual.pdf |url-status=dead |archive-url=https://web.archive.org/web/20081221054049/https://www.nintendo.com/consumer/downloads/gbplayer_trilingual.pdf |archive-date=2008-12-21 |access-date=2008-09-19}}</ref> The following list concerns Game Boy Advance games and accessories that have compatibility issues, be they software or physical hardware, with the Game Boy Player: *'''[[Game Boy Advance Video]]''': All GBA Video cartridges are incompatible with the Game Boy Player, to prevent users from attaching the Game Boy Player to a [[VCR]] or [[DVD]] recorder and copying the Game Boy Video material.<ref>[https://www.nintendo.com/consumer/systems/gameboyadvance/agb_video_faq.jsp Nintendo - Customer Service Game Boy Advance - Game Boy Advance Video FAQ] Retrieved 2011-11-05</ref> The GBA Video carts detect the Game Boy Player and refuse to boot when running under it, giving an [[error message]]. Even if the carts were playable on the player (which they are through the use of [[Game Boy Advance flash cartridge|flash carts]] and [[Action Replay]]), the resolution was greatly reduced for the GBA medium, causing [[pixelation]] and sound pops that a large screen with louder speakers would pick up. *'''[[Action Replay]]/[[Gameshark]]''': Most models of the Action Replay or Gameshark for the GBA or GBC are too wide to fit into the GBP's cartridge slot and often curl underneath the Game Boy Player system. One can overcome this problem by either modifying the device or simply through use of a ledge or propping up the system an inch. Despite these problems, most common Action Replay and Gameshark devices will work normally. *'''[[Motion controller|Motion sensors]]''': Games that use motion sensors (such as ''[[Kirby Tilt 'n' Tumble]]'' and ''[[WarioWare: Twisted!]]'') are compatible with the Game Boy Player, but require tilting the whole GameCube to control, due to the motion sensor being integrated into the Game Pak.<ref>{{cite web |last1=Doolan |first1=Liam |title=Random: VTuber Korone Plays Gyro-Enabled GBA Title WarioWare Twisted! With A GameCube |url=https://www.nintendolife.com/news/2021/10/random-vtuber-korone-plays-gyro-enabled-gba-title-warioware-twisted-with-a-gamecube |website=Nintendo Life |access-date=26 January 2024 |date=20 October 2021}}</ref> *'''[[Infrared]]''': Due to the lack of an infrared port on the Game Boy Player, Game Boy Color games cannot make use of this feature when played on the Game Boy Player.<ref name="Nintendo.com - Game Boy Player Instruction Manual"/> *'''[[Game Boy Camera]]''': The Game Boy Camera is perfectly functional on the Game Boy Player. While it is impractical to take photos with it due to the camera's fixed position, its other features (looking at the album, stamping pictures, playing games, printing pictures, etc.) work normally. *'''[[Game Boy Micro]]''': A ''Game Boy Micro'' cannot be connected to the Game Boy Player via link cable. The equipment required for a connection is a Game Boy Micro Link Cable and a Game Boy Micro Converter Connector, along with a Game Boy Micro and Game Boy Player. The Converter Connector is built in such a way that the protruding (sticking out) piece of plastic on top prevents it from being inserted into the ''Game Boy Player'' all the way. Despite this, Nintendo previously mentioned on their website that the Converter Connector could be used to connect to the Game Boy Player.<ref>{{cite web|title=Game Boy micro Accessories|url=https://www.nintendo.com/consumer/retail/micro.jsp|website=Nintendo Support|publisher=Nintendo of America|access-date=26 April 2015|archive-url=https://web.archive.org/web/20101220210507/https://www.nintendo.com/consumer/retail/micro.jsp|archive-date=December 20, 2010}}</ref> However, by separating the two pieces of plastic on the end of the Converter Connector that connects to a Game Boy Advance, a linkup between a Game Boy Micro and Game Boy Player becomes possible. The Game Boy Micro can also communicate with the Game Boy Player using Wireless Adapters (the Game Boy Micro Wireless Adapter for the Game Boy Micro and the Game Boy Advance Wireless Adapter for the Game Boy Player). *'''[[Rumble Pak#Game Boy Color games with built-in rumble|Games with integrated rumble for Game Boy Color]]''': Integrated [[Haptic technology|rumble]] features are unavailable when playing Game Boy Color games which feature them (such as ''[[Pokémon Pinball]]''), as it is only output through the Game Pak itself, not the GameCube controller. *'''Action Pad'''/'''Beat Pad''': The two dance pad controllers for the GameCube, the GCN Action Pad (bundled with ''[[Dance Dance Revolution Mario Mix]]'') and the [[Mad Catz]] Beat Pad (bundled with ''[[MC Groovz Dance Craze]]''), do not properly interact with the [[Dance Dance Revolution (Game Boy versions)|Game Boy Color ''Dance Dance Revolution'' games]] due to time synchronization issues. This is likely because they were never intended to be used together. *'''Game Boy Color games incompatible with the Game Boy Advance''': The games ''[[Pocket Music]]'' and ''[[Chee-Chai Alien]]'' are incompatible with the Game Boy Advance, and thus the Game Boy Player, giving an error message stating that they can only be played on the Game Boy Color if attempted. ''Chee-Chai Alien'' uses the [[infrared]] port of the Game Boy Color to detect light as a fundamental part of the game. ''Pocket Music'' utilizes the Game Boy Color's sound chip in ways not possible on the Game Boy Advance, so a separate version was released for the Game Boy Advance.
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