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Graphics pipeline
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==== Definitions ==== A ''vertex'' (plural: vertices) is a point in the world. Many points are used to join the surfaces. In special cases, [[point cloud]]s are drawn directly, but this is still the exception. A ''[[triangle primitives|triangle]]'' is the most common geometric primitive of computer graphics. It is defined by its three vertices and a [[normal vector]] β the normal vector serves to indicate the front face of the triangle and is a vector that is perpendicular to the surface. The triangle may be provided with a color or with a [[texture (computer graphics)|texture]] (image "glued" on top of it). Triangles are preferred over rectangles because their three points always exist in a single [[plane (geometry)|plane]].
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