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Haptic technology
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=== Force feedback === Force feedback devices use motors to manipulate the movement of an item held by the user.<ref name="Bayousuf2017">Abeer Bayousuf, Hend S. Al-Khalifa, Abdulmalik Al-Salman (2017) ''[https://www.igi-global.com/chapter/haptics-based-systems-characteristics-classification-and-applications/184172 Haptics-Based Systems Characteristics, Classification, and Applications]'', [https://books.google.com/books?id=kvIoDwAAQBAJ&pg=PA4658 p.4658], in Khosrow-Pour, D.B.A., Mehdi (Eds., 2017) ''Encyclopedia of Information Science and Technology'', Fourth Edition, Chapter 404, pages 4652β4665</ref> A common use is in automobile driving video games and simulators, which turn the [[racing wheel|steering wheel]] to simulate forces experienced when cornering a real vehicle. [[Direct-drive wheel]]s, introduced in 2013, are based on [[servomotor]]s and are the most high-end, for strength and fidelity, type of force feedback racing wheels. In 2007, [[Novint]] released the [[Novint#Novint Falcon|Falcon]], the first consumer 3D touch device with high resolution three-dimensional force feedback. This allowed the haptic simulation of objects, textures, recoil, momentum, and the physical presence of objects in games.<ref>{{cite web|url=http://on10.net/blogs/tina/Introducing-the-Novint-Falcon/|title=Introducing the Novint Falcon|last=Wood|first=Tina|date=2007-04-05|publisher=On10.net|access-date=2010-02-26|archive-url=https://web.archive.org/web/20100620114659/http://on10.net/blogs/tina/Introducing-the-Novint-Falcon/|archive-date=2010-06-20|url-status=dead}}</ref><ref>{{cite web|url=http://eduhaptics.org/index.php/HapticDevices/HomePage|title=Devices|work=HapticDevices|access-date=22 September 2013|archive-url=https://web.archive.org/web/20130910005157/http://eduhaptics.org/index.php/HapticDevices/HomePage|archive-date=10 September 2013|url-status=usurped}}</ref>
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