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Inverse kinematics
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=== Generic solutions === In some, but not all cases, there exist [[Analytic expression|analytical solutions]] to inverse kinematic problems. One such example is for a 6-[[Degrees of freedom (mechanics)|Degrees of Freedom]] (DoF) robot (for example, 6 revolute joints) moving in 3D space (with 3 position degrees of freedom, and 3 rotational degrees of freedom). If the degrees of freedom of the robot exceeds the degrees of freedom of the end-effector, for example with a 7 DoF robot with 7 revolute joints, then there exist infinitely many solutions to the IK problem, and an analytical solution does not exist. Further extending this example, it is possible to fix one joint and analytically solve for the other joints, but perhaps a better solution is offered by numerical methods (next section), which can instead optimize a solution given additional preferences (costs in an optimization problem). An analytic solution to an inverse kinematics problem is a closed-form expression that takes the end-effector pose as input and gives joint positions as output, <math>q = f(x)</math>. Analytical inverse kinematics solvers can be significantly faster than numerical solvers and provide more than one solution, but only a finite number of solutions, for a given end-effector pose. Many different programs (Such as [[Open-source software|FOSS]] programs [[IKFast]] and [https://github.com/TheComet/ik Inverse Kinematics Library]) are able to solve these problems quickly and efficiently using different algorithms such as the [[doi:10.1016/j.gmod.2011.05.003|FABRIK solver]]. One issue with these solvers, is that they are known to not necessarily give locally smooth solutions between two adjacent configurations, which can cause instability if iterative solutions to inverse kinematics are required, such as if the IK is solved inside a high-rate control loop.
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