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Jeff Minter
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===The Minotaur Project=== In 2010, frustrated with the delays surrounding the release of his titles, Minter was keen to return to a style of game development where games could be produced and released quickly. The [[iOS]] platform was chosen and Llamasoft announced that a series of games would be produced under the banner ''The Minotaur Project''.<ref>{{cite web |title= Llamasoft announcement of the Minotaur Project |url= http://minotaurproject.co.uk/Minotaur/minotaurprj.php |access-date= 23 March 2012}}</ref> The idea behind the series is that Llamasoft would develop a game in the style of a past computer or console but without the constraints of the original hardware. On 5 January 2011 he released ''[[Minotaur Rescue]]'' for [[iPhone 3GS]], [[iPhone 4]], [[iPod Touch]] (3rd generation), iPod Touch (4th generation), and [[iPad]].<ref name="minotaur">{{cite web|url= https://itunes.apple.com/us/app/minotaur-rescue/id408475782?mt=8 |archive-url= https://web.archive.org/web/20110109044856/http://itunes.apple.com/us/app/minotaur-rescue/id408475782?mt=8 |url-status= dead |archive-date= 9 January 2011 |title=Minotaur Rescue for iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod Touch (3rd generation), iPod Touch (4th generation), iPod Touch (5th generation) and iPad on the iTunes App Store |publisher=[[iTunes]] |date=28 September 2011 |access-date=2 August 2013}}</ref> On 2 March 2011 Llamasoft released their second iOS game, ''[[Minotron: 2112]]''.<ref name=minotron>{{cite web|url=https://itunes.apple.com/us/app/minotron-2112/id421377889?mt=8 |title=Minotron: 2112 for iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod Touch (3rd generation), iPod Touch (4th generation), iPod Touch (5th generation) and iPad on the iTunes App Store |publisher=[[iTunes]] |date=16 September 2011 |access-date=19 October 2020 |url-status=dead |archive-url=https://web.archive.org/web/20150715052546/https://itunes.apple.com/us/app/minotron-2112/id421377889?mt=8 |archive-date=15 July 2015}}</ref> ''Minotron: 2112'' is a remake of the [[Atari ST]] / [[Amiga]] game ''[[Llamatron]]'' (which was inspired by the coin-op video game ''[[Robotron: 2084]]''). An iOS version of ''[[Deflex]]'' was also released although this was not specifically labeled as being part of the Minotaur Project. On 17 September 2011, Llamasoft released ''[[GoatUp]]'', their first platform game.<ref>{{cite web|title=App Store entry for GoatUp|website=[[iTunes]]|url=https://itunes.apple.com/gb/app/goatup/id462286820|archive-url=https://web.archive.org/web/20111111040859/http://itunes.apple.com/gb/app/goatup/id462286820|url-status=dead|archive-date=11 November 2011|access-date=23 March 2012}}</ref> On 27 January 2012 ''[[Caverns of Minos]]'' was released<ref>{{cite web|title=App Store entry for Caverns of Minos|website = [[iTunes]]|url=https://itunes.apple.com/gb/app/caverns-of-minos/id493242214?mt=8|archive-url=https://web.archive.org/web/20120127012623/http://itunes.apple.com/gb/app/caverns-of-minos/id493242214?mt=8|url-status=dead|archive-date=27 January 2012|access-date=23 March 2012}}</ref> followed on 24 March by [[Gridrunner iOS]]. ''[[Super Ox Wars]]'', a shoot-em-up based on ''[[Ikaruga]]'', was released in July 2012; the final game in the series, ''[[GoatUp 2]]'' was released in March 2013, unique in that it is the only Llamasoft title to feature a [[level editor]]. Minter then announced his intention to abandon mobile development due to lack of discoverability, low turnover, and the dominance of [[free-to-play]] and [[video game clone]]s; he ultimately declared that, after accounting for his time, the Minotaur Project made a net loss.{{citation needed|date=April 2014}} Minter stated on Twitter than "Returning to iOS would be like returning to the scene of a mugging" <ref>{{cite tweet|user=llamasoft_ox|author=Jeff Minter|number=429655312363433985|date=1 February 2014|title=this is why for me returning to iOS would be like returning to the scene of a mugging}}</ref> and "I would advise any dev valuing integrity and sanity to just get the hell out".<ref>{{cite tweet|user=llamasoft_ox|author=Jeff Minter|number=431055537594466304|date=5 February 2014|title=@CraigGrannell see? Wasteland, full of poison. I would advise any dev valuing integrity and sanity to just get the hell out.}}</ref> As a result, the Minotaur Project games were not updated for 64-bit versions of iOS and were removed from the App Store while existing copies became unplayable on updated devices. The code framework for the Minotaur Project games enables them to be rebuilt for both Mac and PC versions.<ref>{{cite web|title=Eurogamer interview with Jeff Minter|website=[[Eurogamer]]|date=12 January 2011|url=http://www.eurogamer.net/articles/2011-01-12-eurogamer-meets-jeff-minter-interview|access-date=23 March 2012}}</ref> Gridrunner was released for the Mac in August 2012.
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